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Aviatrix3D 2.1.0 |
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See:
Description
Packages | |
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org.j3d.aviatrix3d | A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. |
org.j3d.aviatrix3d.iutil | Internal utility classes to help the implementation of the main scene graph. |
org.j3d.aviatrix3d.management | Interfaces and classes that provide the high level management of the integration between the scene graph and rendering pipeline. |
org.j3d.aviatrix3d.output.audio | Implementations of audio output devices for rendering sound data. |
org.j3d.aviatrix3d.output.graphics | Implementations of graphics output devices types for rendering the OpenGL output. |
org.j3d.aviatrix3d.picking | Capabilities that define picking interactions with the scene graph from both an external and internal perspective. |
org.j3d.aviatrix3d.pipeline | Common representation interfaces of a rendering pipeline. |
org.j3d.aviatrix3d.pipeline.audio | Various audio device types for rendering sound data. |
org.j3d.aviatrix3d.pipeline.graphics | Implementations of the various pipeline pieces. |
org.j3d.aviatrix3d.rendering | Interfaces used to describe the scene graph structure to rendering and sorting routines of the pipeline. |
org.j3d.renderer.aviatrix3d.device.input.keyboard | Generic keyboard input device. |
org.j3d.renderer.aviatrix3d.device.input.mouse | Generic mouse input device. |
org.j3d.renderer.aviatrix3d.geom | High-level simple geometry utility primitives for quickly making a scene graph with. |
org.j3d.renderer.aviatrix3d.geom.hanim | Humanoid skinned-mesh representation for use with the Aviatrix3D scene graph. |
org.j3d.renderer.aviatrix3d.geom.particle | Particle systems implemented using the Aviatrix3D scene graph. |
org.j3d.renderer.aviatrix3d.geom.volume | Volume rendering extensions to the Aviatrix3D scene graph. |
org.j3d.renderer.aviatrix3d.loader | Implementations of file loaders that produce an Aviatrix3D scene graph. |
org.j3d.renderer.aviatrix3d.loader.dem | File loader for the USGS Digital Elevation Model (DEM) file format. |
org.j3d.renderer.aviatrix3d.loader.discreet | File loader for the Discreet 3DS MAX application (.3ds file format). |
org.j3d.renderer.aviatrix3d.loader.stl | Loader for the STL (Stereolithography) file into Aviatrix3D. |
org.j3d.renderer.aviatrix3d.loader.vterrain | File loader for the Virtual Terrain Project (VTP) file formats. |
org.j3d.renderer.aviatrix3d.navigation | User interface components and capabilities for implementing simple navigation
on any Aviatrix3D DrawableSurface based on the core org.j3d.ui.navigation
package. |
org.j3d.renderer.aviatrix3d.nodes | Scenegraph nodes that extend Aviatrix with new functionality. |
org.j3d.renderer.aviatrix3d.pipeline | Additional non-core implementations of the rendering pipeline functionality. |
org.j3d.renderer.aviatrix3d.swt.draw2d | Lightweight output device implementation for SWT's Draw2D framework. |
org.j3d.renderer.aviatrix3d.swt.output | |
org.j3d.renderer.aviatrix3d.texture | Generalised classes for handling of textures. |
org.j3d.renderer.aviatrix3d.util | General utility classes for use with the core API. |
The Aviatrix3D Open Source scene graph.
Aviatrix3D is a highly customisable Java scene graph running on top of OpenGL
and OpenAL. It is divided into two main sections - the core libraries under
the org.j3d.aviatrix3d
root package, and optional utilities under
the org.j3d.renderer.aviatrix3d
root package.
Design information and tutorials on how to use Aviatrix3D can be found on the website http://aviatrix3d.j3d.org/. Many of the utilities are built upon the core renderer-independent utilities from the main j3d.org Code repository.
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Aviatrix3D 2.1.0 |
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PREV NEXT | FRAMES NO FRAMES |