Aviatrix3D
2.1.0

Package org.j3d.renderer.aviatrix3d.nodes

Scenegraph nodes that extend Aviatrix with new functionality.

See:
          Description

Class Summary
Billboard A class that automatically orients its children towards the camera location.
BufferGeometry Base, unsafe, representation of geometry that uses NIO buffers directly from the user.
IndexedBufferGeometry Base class that defines indexed geometry types.
IndexedLineArray An OpenGL LineArray.
IndexedLineStripArray An OpenGL LineStripArray.
IndexedQuadArray An OpenGL QuadArray.
IndexedQuadStripArray An OpenGL IndexedQuadStripArray.
IndexedTriangleArray An OpenGL Indexed TriangleArray.
IndexedTriangleFanArray An OpenGL IndexedTriangleFanArray.
IndexedTriangleStripArray An indexed TriangleStrip geometry.
LineArray An OpenGL LineArray.
LineStripArray An OpenGL LineStripArray.
LODGroup A grouping node structure that controls which children are being rendered based on distance from the user.
MarkerGroup A grouping node that places it's children in the line of site between a target node and the viewpoint, oriented towards the viewpoint.
MaskedSwitch Special grouping node that allows the selection of only a mask of children to be rendered.
PointArray An OpenGL PointArray.
QuadArray An OpenGL QuadArray representation.
QuadStripArray An OpenGL QuadStripArray.
SortedPointArray An OpenGL PointArray that automatically depth sorts all the points every frame.
TriangleArray An OpenGL TriangleArray representation.
TriangleFanArray An OpenGL TriangleFanArray.
TriangleStripArray An OpenGL TriangleStripArray.
 

Package org.j3d.renderer.aviatrix3d.nodes Description

Scenegraph nodes that extend Aviatrix with new functionality.

Useful functionality that we haven't pushed to the core of Aviatrix3D. Typically these nodes are not needed for a basic scenegraph but having a common implementation is helpful. These nodes also serve as examples of how you can extend the core Aviatrix scenegraph. Note that you cannot extend Shape3D nodes. Making a grouping node that does not extend Group would likely require pipeline changes as well.

Acknowledgements

We expect others to donate code here, who's going to be the first?


Aviatrix3D
2.1.0

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