|
Aviatrix3D 2.1.0 |
|||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
See:
Description
Class Summary | |
---|---|
Billboard | A class that automatically orients its children towards the camera location. |
BufferGeometry | Base, unsafe, representation of geometry that uses NIO buffers directly from the user. |
IndexedBufferGeometry | Base class that defines indexed geometry types. |
IndexedLineArray | An OpenGL LineArray. |
IndexedLineStripArray | An OpenGL LineStripArray. |
IndexedQuadArray | An OpenGL QuadArray. |
IndexedQuadStripArray | An OpenGL IndexedQuadStripArray. |
IndexedTriangleArray | An OpenGL Indexed TriangleArray. |
IndexedTriangleFanArray | An OpenGL IndexedTriangleFanArray. |
IndexedTriangleStripArray | An indexed TriangleStrip geometry. |
LineArray | An OpenGL LineArray. |
LineStripArray | An OpenGL LineStripArray. |
LODGroup | A grouping node structure that controls which children are being rendered based on distance from the user. |
MarkerGroup | A grouping node that places it's children in the line of site between a target node and the viewpoint, oriented towards the viewpoint. |
MaskedSwitch | Special grouping node that allows the selection of only a mask of children to be rendered. |
PointArray | An OpenGL PointArray. |
QuadArray | An OpenGL QuadArray representation. |
QuadStripArray | An OpenGL QuadStripArray. |
SortedPointArray | An OpenGL PointArray that automatically depth sorts all the points every frame. |
TriangleArray | An OpenGL TriangleArray representation. |
TriangleFanArray | An OpenGL TriangleFanArray. |
TriangleStripArray | An OpenGL TriangleStripArray. |
Scenegraph nodes that extend Aviatrix with new functionality.
Useful functionality that we haven't pushed to the core of Aviatrix3D. Typically these nodes are not needed for a basic scenegraph but having a common implementation is helpful. These nodes also serve as examples of how you can extend the core Aviatrix scenegraph. Note that you cannot extend Shape3D nodes. Making a grouping node that does not extend Group would likely require pipeline changes as well.
|
Aviatrix3D 2.1.0 |
|||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |