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Aviatrix3D 2.1.0 |
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See:
Description
Interface Summary | |
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AudioUpdateListener | Internal interface used to communicate update notifications for the source data used for audio. |
SubTextureUpdateListener | Internal interface used to communicate update notifications for the source data used for textures. |
Class Summary | |
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GLStateMap | A very hacked up HashMap variant that is built to maintain simple boolean state values so that multiple contexts can individually track whether state has changed and needs to be updated. |
ShaderAttribValue | Internal data holder class to hold argument values inside the Geometry classes for shader attribute values. |
TextureUpdateData | Internal data-holder class that holds the specs of the notification about sub-image updates for a texture. |
TextureUpdateStateManager | Class that handles all of the update state messaging in a cross between a listener and a traditional HashMap. |
Internal utility classes to help the implementation of the main scene graph.
The classes in this package are not meant for public consumption outside of implementing and extending the scene graph classes. Since users may need to extend classes with their own functionality, hiding classes in package-private constructs makes this difficult to do. Thus, public implementations are placed in this package so that those extending the scene graph can readily get to them and make use of them.
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Aviatrix3D 2.1.0 |
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