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Current Stable Release: 2.0 (13 Oct 2008). This site is devoted to the Aviatrix3D Toolkit. It is a pure retained-mode Java scene graph API over the top of Java OpenGL bindings (JSR 231) and OpenAL Java bindings (for spatialised audio support). It supports lightweight and heavyweight rendering in both AWT and SWT environments. Scene graphs, as high-level code structures need to be optimised for a particular field of graphics. There are quite a number of gaming-oriented scene graphs already available, this toolkit is specifically focussed on the needs of the data visualisation market - starting from a PC and working upwards to rendering clusters, CAVEs, Domes, HMDs etc. For a greater understanding of the differences between the various options in the Java scene graph space, please wander to the comparison pageTo get started, you may want to download the code or go ahead and read a little bit about what it does and the feature list. Also, there are a number of mailing lists to discuss the project or just get information about changes to the codebase. To check on what bugs are currently registered or to add a new bug, please visit the Bugzilla area. Recent Additions2.0 Final is out. We had quite a few gnarly issues related to timing and pbuffer rendering to sort out. We've got all of them except one or two minor cases fixed. We have been using this as production code now for several months on a public website (http://www.shapeways.com), so we're very happy with the stability of the code - assuming you have somewhat reasonably up to date video drivers! We have several large changes that have been sitting in the wings for months now that will shortly be going in to the codebase. Firstly, we have some in-house demos showing multipass rendering techniques such as soft shadows and translucent rendering that will be released in a development release pretty shortly. Also, the ever constant problem of dealing with windown timing issues has a fix that I'm going to try out that has been sent to us by one of our bigger external users. Work in Progress
For more detailed list of what is happening, please read over the Development Timeline document. |
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