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Aviatrix3D 2.1.0 |
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See:
Description
Interface Summary | |
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AVHumanoidPart | Marker interface for the Aviatrix3D parts of the scene graph. |
Class Summary | |
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AVHumanoid | Common AV3D implementation of the Humanoid object that may be extended for either shader or software implementation additions. |
AVShaderHAnimFactory | An implementation of the HAnimFactory that provide nodes that
implements skinned mesh rendering using GLSL shaders. |
AVSoftwareHAnimFactory | An implementation of the HAnimFactory that provide nodes that
implements skinned mesh rendering using software. |
SoftwareHumanoid | Common AV3D implementation of the Humanoid object that uses software to implement the mesh skinning algorithm. |
Humanoid skinned-mesh representation for use with the Aviatrix3D scene graph.
This component is specifically designed to implement the ISO H-Anim (ISO/IEC FDIS 19774) specification through the use of skinned mesh representations. It is possible, though not tested, to represent other non-humanoid-style skinned mesh objects using these classes.
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Aviatrix3D 2.1.0 |
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