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Aviatrix3D 2.1.0 |
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Packages that use GraphicsRequestData | |
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org.j3d.aviatrix3d.output.graphics | Implementations of graphics output devices types for rendering the OpenGL output. |
org.j3d.aviatrix3d.pipeline.graphics | Implementations of the various pipeline pieces. |
Uses of GraphicsRequestData in org.j3d.aviatrix3d.output.graphics |
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Fields in org.j3d.aviatrix3d.output.graphics declared as GraphicsRequestData | |
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protected GraphicsRequestData |
BaseRenderingProcessor.otherDataRequests
Request object for deletions, shader stuff etc |
Methods in org.j3d.aviatrix3d.output.graphics with parameters of type GraphicsRequestData | |
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void |
RenderingProcessor.setDrawableObjects(GraphicsRequestData otherData,
GraphicsDetails[] nodes,
int[] renderOps,
int numValid,
GraphicsEnvironmentData[] envData)
Update the list of items to be rendered to the current list. |
void |
BaseRenderingProcessor.setDrawableObjects(GraphicsRequestData otherData,
GraphicsDetails[] nodes,
int[] renderOps,
int numValid,
GraphicsEnvironmentData[] envData)
Update the list of items to be rendered to the current list. |
void |
BaseSurface.setDrawableObjects(GraphicsRequestData otherData,
GraphicsInstructions[] commands,
int numValid)
Update the list of items to be rendered to the current list. |
void |
BaseAWTSurface.setDrawableObjects(GraphicsRequestData otherData,
GraphicsInstructions[] commands,
int numValid)
Update the list of items to be rendered to the current list. |
Uses of GraphicsRequestData in org.j3d.aviatrix3d.pipeline.graphics |
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Methods in org.j3d.aviatrix3d.pipeline.graphics with parameters of type GraphicsRequestData | |
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void |
CullToSingleSortListener.culledOutput(GraphicsRequestData otherData,
GraphicsProfilingData profilingData,
ViewportCollection[][] layers,
int[] numLayers,
int numScenes,
OffscreenBufferRenderable[][] sceneParents)
Here's the sorted output list of nodes per layer. |
void |
CulledGeometryReceiver.culledOutput(GraphicsRequestData otherData,
GraphicsProfilingData profilingData,
ViewportCollection[][] layers,
int[] numLayers,
int numScenes,
OffscreenBufferRenderable[][] sceneParent)
Here's the sorted output list of nodes per layer. |
void |
GraphicsOutputDevice.setDrawableObjects(GraphicsRequestData otherData,
GraphicsInstructions[] commands,
int numValid)
Update the list of items to be rendered to the current list. |
void |
GraphicsSortStage.sort(GraphicsRequestData otherData,
GraphicsProfilingData profilingData,
ViewportCollection[][] layers,
int[] numLayers,
int numScenes,
OffscreenBufferRenderable[][] sceneParent)
Sort the listing of layers and nodes. |
void |
BaseSortStage.sort(GraphicsRequestData otherData,
GraphicsProfilingData profilingData,
ViewportCollection[][] layers,
int[] numLayers,
int numScenes,
OffscreenBufferRenderable[][] sceneParents)
Sort the listing of layers and nodes. |
void |
SortToSingleDrawListener.sortedOutput(GraphicsRequestData otherData,
GraphicsProfilingData profilingData,
GraphicsInstructions[] commands,
int numValid)
Here's the sorted output list of nodes. |
void |
SortedGeometryReceiver.sortedOutput(GraphicsRequestData otherData,
GraphicsProfilingData profilingData,
GraphicsInstructions[] commands,
int numValid)
Here's the sorted output list of nodes. |
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Aviatrix3D 2.1.0 |
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