Aviatrix3D
2.1.0

Uses of Class
org.j3d.aviatrix3d.pipeline.graphics.GraphicsRequestData

Packages that use GraphicsRequestData
org.j3d.aviatrix3d.output.graphics Implementations of graphics output devices types for rendering the OpenGL output. 
org.j3d.aviatrix3d.pipeline.graphics Implementations of the various pipeline pieces. 
 

Uses of GraphicsRequestData in org.j3d.aviatrix3d.output.graphics
 

Fields in org.j3d.aviatrix3d.output.graphics declared as GraphicsRequestData
protected  GraphicsRequestData BaseRenderingProcessor.otherDataRequests
          Request object for deletions, shader stuff etc
 

Methods in org.j3d.aviatrix3d.output.graphics with parameters of type GraphicsRequestData
 void RenderingProcessor.setDrawableObjects(GraphicsRequestData otherData, GraphicsDetails[] nodes, int[] renderOps, int numValid, GraphicsEnvironmentData[] envData)
          Update the list of items to be rendered to the current list.
 void BaseRenderingProcessor.setDrawableObjects(GraphicsRequestData otherData, GraphicsDetails[] nodes, int[] renderOps, int numValid, GraphicsEnvironmentData[] envData)
          Update the list of items to be rendered to the current list.
 void BaseSurface.setDrawableObjects(GraphicsRequestData otherData, GraphicsInstructions[] commands, int numValid)
          Update the list of items to be rendered to the current list.
 void BaseAWTSurface.setDrawableObjects(GraphicsRequestData otherData, GraphicsInstructions[] commands, int numValid)
          Update the list of items to be rendered to the current list.
 

Uses of GraphicsRequestData in org.j3d.aviatrix3d.pipeline.graphics
 

Methods in org.j3d.aviatrix3d.pipeline.graphics with parameters of type GraphicsRequestData
 void CullToSingleSortListener.culledOutput(GraphicsRequestData otherData, GraphicsProfilingData profilingData, ViewportCollection[][] layers, int[] numLayers, int numScenes, OffscreenBufferRenderable[][] sceneParents)
          Here's the sorted output list of nodes per layer.
 void CulledGeometryReceiver.culledOutput(GraphicsRequestData otherData, GraphicsProfilingData profilingData, ViewportCollection[][] layers, int[] numLayers, int numScenes, OffscreenBufferRenderable[][] sceneParent)
          Here's the sorted output list of nodes per layer.
 void GraphicsOutputDevice.setDrawableObjects(GraphicsRequestData otherData, GraphicsInstructions[] commands, int numValid)
          Update the list of items to be rendered to the current list.
 void GraphicsSortStage.sort(GraphicsRequestData otherData, GraphicsProfilingData profilingData, ViewportCollection[][] layers, int[] numLayers, int numScenes, OffscreenBufferRenderable[][] sceneParent)
          Sort the listing of layers and nodes.
 void BaseSortStage.sort(GraphicsRequestData otherData, GraphicsProfilingData profilingData, ViewportCollection[][] layers, int[] numLayers, int numScenes, OffscreenBufferRenderable[][] sceneParents)
          Sort the listing of layers and nodes.
 void SortToSingleDrawListener.sortedOutput(GraphicsRequestData otherData, GraphicsProfilingData profilingData, GraphicsInstructions[] commands, int numValid)
          Here's the sorted output list of nodes.
 void SortedGeometryReceiver.sortedOutput(GraphicsRequestData otherData, GraphicsProfilingData profilingData, GraphicsInstructions[] commands, int numValid)
          Here's the sorted output list of nodes.
 


Aviatrix3D
2.1.0

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