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Aviatrix3D 2.1.0 |
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Packages that use GraphicsEnvironmentData | |
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org.j3d.aviatrix3d.output.graphics | Implementations of graphics output devices types for rendering the OpenGL output. |
org.j3d.aviatrix3d.pipeline.graphics | Implementations of the various pipeline pieces. |
org.j3d.renderer.aviatrix3d.pipeline | Additional non-core implementations of the rendering pipeline functionality. |
Uses of GraphicsEnvironmentData in org.j3d.aviatrix3d.output.graphics |
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Fields in org.j3d.aviatrix3d.output.graphics declared as GraphicsEnvironmentData | |
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protected GraphicsEnvironmentData[] |
BaseRenderingProcessor.environmentList
Local storage of the environment data collections |
Methods in org.j3d.aviatrix3d.output.graphics with parameters of type GraphicsEnvironmentData | |
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protected void |
BaseRenderingProcessor.postLayerEnvironmentDraw(javax.media.opengl.GL gl,
GraphicsEnvironmentData data,
GraphicsProfilingData profilingData)
Complete the view environment setup at the end of the layer. |
protected void |
BaseRenderingProcessor.postMPPassEnvironmentDraw(javax.media.opengl.GL gl,
GraphicsEnvironmentData data)
Complete the view environment setup at the end of the layer. |
protected void |
BaseRenderingProcessor.preLayerEnvironmentDraw(javax.media.opengl.GL gl,
GraphicsEnvironmentData data)
Setup the view environment for a specific layer for drawing now. |
protected void |
SingleEyeStereoProcessor.preLayerEnvironmentDraw(javax.media.opengl.GL gl,
GraphicsEnvironmentData data,
boolean left)
Setup the view environment data for drawing now. |
protected void |
QuadBufferStereoProcessor.preLayerEnvironmentDraw(javax.media.opengl.GL gl,
GraphicsEnvironmentData data,
boolean left)
Setup the view environment data for drawing now. |
protected void |
BaseRenderingProcessor.preMPPassEnvironmentDraw(javax.media.opengl.GL gl,
GraphicsEnvironmentData data)
Setup the view environment for a specific pass of a multipass rendering for drawing now. |
protected void |
BaseRenderingProcessor.renderViewpoint(javax.media.opengl.GL gl,
GraphicsEnvironmentData data)
Render the viewpoint setup. |
void |
RenderingProcessor.setDrawableObjects(GraphicsRequestData otherData,
GraphicsDetails[] nodes,
int[] renderOps,
int numValid,
GraphicsEnvironmentData[] envData)
Update the list of items to be rendered to the current list. |
void |
BaseRenderingProcessor.setDrawableObjects(GraphicsRequestData otherData,
GraphicsDetails[] nodes,
int[] renderOps,
int numValid,
GraphicsEnvironmentData[] envData)
Update the list of items to be rendered to the current list. |
protected void |
BaseRenderingProcessor.setupMultipassViewport(javax.media.opengl.GL gl,
GraphicsEnvironmentData data)
Setup the viewport environment to be drawn for a multipass rendering. |
protected void |
QuadBufferStereoProcessor.setupViewport(javax.media.opengl.GL gl,
GraphicsEnvironmentData data)
Setup the viewport environment to be drawn, but do not yet set up the viewpoint and other per-layer-specific effects. |
protected void |
BaseRenderingProcessor.setupViewport(javax.media.opengl.GL gl,
GraphicsEnvironmentData data)
Setup the viewport environment to be drawn, but do not yet set up the viewpoint and other per-layer-specific effects. |
protected void |
ElumensRenderingProcessor.updateProjectionMatrix(javax.media.opengl.GL gl,
GraphicsEnvironmentData data)
Deprecated. Update the projection matrix. |
protected void |
BaseRenderingProcessor.updateProjectionMatrix(javax.media.opengl.GL gl,
GraphicsEnvironmentData data)
Update the projection matrix. |
Uses of GraphicsEnvironmentData in org.j3d.aviatrix3d.pipeline.graphics |
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Fields in org.j3d.aviatrix3d.pipeline.graphics declared as GraphicsEnvironmentData | |
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GraphicsEnvironmentData |
SceneRenderBucket.data
External rendering environment information |
GraphicsEnvironmentData[] |
MultipassDetails.data
External rendering environment information for each pass. |
GraphicsEnvironmentData |
MultipassDetails.globalData
External rendering environment information that is applied to the entire setup. |
GraphicsEnvironmentData[] |
GraphicsInstructions.renderData
Visual data such as viewpoint, background etc. |
Methods in org.j3d.aviatrix3d.pipeline.graphics with parameters of type GraphicsEnvironmentData | |
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protected void |
BaseCullStage.fill2DEnvData(SceneCullable scene,
GraphicsEnvironmentData envData)
Take a 2D scene and fill in a GraphicsEnvironmentData instance. |
protected void |
BaseCullStage.fillMultipassEnvData(SceneCullable scene,
GraphicsEnvironmentData envData)
Take a simple scene and fill in a GraphicsEnvironmentData instance. |
protected void |
BaseCullStage.fillRenderPassEnvData(RenderPassCullable pass,
GraphicsEnvironmentData envData,
BufferDetails bufferData)
Take a simple scene and fill in a GraphicsEnvironmentData instance. |
protected void |
GenericCullStage.fillSingleEnvData(SceneCullable scene,
GraphicsEnvironmentData envData)
Take the scene and fill in a GraphicsEnvironmentData instance. |
protected void |
FrustumCullStage.fillSingleEnvData(SceneCullable scene,
GraphicsEnvironmentData envData)
Take the scene and fill in a GraphicsEnvironmentData instance. |
protected void |
BaseCullStage.fillSingleEnvData(SceneCullable scene,
GraphicsEnvironmentData envData)
Take a simple scene and fill in a GraphicsEnvironmentData instance. |
protected int |
TransparencyDepthSortStage.sort2DNodes(GraphicsCullOutputDetails[] nodes,
int numNodes,
GraphicsEnvironmentData data,
GraphicsInstructions instr,
int instrCount)
Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance. |
protected int |
StateSortStage.sort2DNodes(GraphicsCullOutputDetails[] nodes,
int numNodes,
GraphicsEnvironmentData data,
GraphicsInstructions instr,
int instrCount)
Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance. |
protected int |
StateAndTransparencyDepthSortStage.sort2DNodes(GraphicsCullOutputDetails[] nodes,
int numNodes,
GraphicsEnvironmentData data,
GraphicsInstructions instr,
int instrCount)
Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance. |
protected int |
SimpleTransparencySortStage.sort2DNodes(GraphicsCullOutputDetails[] nodes,
int numNodes,
GraphicsEnvironmentData data,
GraphicsInstructions instr,
int instrCount)
Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance. |
protected int |
NullSortStage.sort2DNodes(GraphicsCullOutputDetails[] nodes,
int numNodes,
GraphicsEnvironmentData data,
GraphicsInstructions instr,
int instrCount)
Sort a single set of 2D nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance. |
protected abstract int |
BaseSortStage.sort2DNodes(GraphicsCullOutputDetails[] nodes,
int numNodes,
GraphicsEnvironmentData data,
GraphicsInstructions instr,
int instrCount)
Sort a single set of 2D nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance. |
protected int |
TransparencyDepthSortStage.sortNodes(GraphicsCullOutputDetails[] nodes,
int numNodes,
GraphicsEnvironmentData data,
GraphicsInstructions instr,
int instrCount)
Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance. |
protected int |
StateSortStage.sortNodes(GraphicsCullOutputDetails[] nodes,
int numNodes,
GraphicsEnvironmentData data,
GraphicsInstructions instr,
int instrCount)
Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance. |
protected int |
StateAndTransparencyDepthSortStage.sortNodes(GraphicsCullOutputDetails[] nodes,
int numNodes,
GraphicsEnvironmentData data,
GraphicsInstructions instr,
int instrCount)
Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance. |
protected int |
SimpleTransparencySortStage.sortNodes(GraphicsCullOutputDetails[] nodes,
int numNodes,
GraphicsEnvironmentData data,
GraphicsInstructions instr,
int instrCount)
Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance. |
protected int |
NullSortStage.sortNodes(GraphicsCullOutputDetails[] nodes,
int numNodes,
GraphicsEnvironmentData data,
GraphicsInstructions instr,
int instrCount)
Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance. |
protected abstract int |
BaseSortStage.sortNodes(GraphicsCullOutputDetails[] nodes,
int numNodes,
GraphicsEnvironmentData data,
GraphicsInstructions instr,
int instrCount)
Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance. |
Uses of GraphicsEnvironmentData in org.j3d.renderer.aviatrix3d.pipeline |
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Methods in org.j3d.renderer.aviatrix3d.pipeline with parameters of type GraphicsEnvironmentData | |
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protected void |
DebugFrustumCullStage.fillMultipassEnvData(SceneCullable scene,
GraphicsEnvironmentData envData)
Take a simple scene and fill in a GraphicsEnvironmentData instance. |
protected void |
DebugFrustumCullStage.fillRenderPassEnvData(RenderPassCullable pass,
GraphicsEnvironmentData envData,
BufferDetails bufferData)
Take a simple scene and fill in a GraphicsEnvironmentData instance. |
protected void |
DebugFrustumCullStage.fillSingleEnvData(SceneCullable scene,
GraphicsEnvironmentData envData)
Take a simple scene and fill in a GraphicsEnvironmentData instance. |
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Aviatrix3D 2.1.0 |
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