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Aviatrix3D 2.1.0 |
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Packages that use NotPickableException | |
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org.j3d.aviatrix3d | A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. |
org.j3d.aviatrix3d.management | Interfaces and classes that provide the high level management of the integration between the scene graph and rendering pipeline. |
org.j3d.aviatrix3d.picking | Capabilities that define picking interactions with the scene graph from both an external and internal perspective. |
org.j3d.renderer.aviatrix3d.geom | High-level simple geometry utility primitives for quickly making a scene graph with. |
org.j3d.renderer.aviatrix3d.nodes | Scenegraph nodes that extend Aviatrix with new functionality. |
Uses of NotPickableException in org.j3d.aviatrix3d |
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Methods in org.j3d.aviatrix3d that throw NotPickableException | |
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void |
SharedNode2D.pickBatch(PickRequest[] reqs,
int numRequests)
Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests. |
void |
SharedNode.pickBatch(PickRequest[] reqs,
int numRequests)
Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests. |
void |
Shape3D.pickBatch(PickRequest[] reqs,
int numRequests)
Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests. |
void |
Raster.pickBatch(PickRequest[] reqs,
int numRequests)
Check for all intersections against this geometry to see if there is an intersection with the given set of requests. |
void |
Pixmap.pickBatch(PickRequest[] reqs,
int numRequests)
Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests. |
void |
Group2D.pickBatch(PickRequest[] reqs,
int numRequests)
Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests. |
void |
Group.pickBatch(PickRequest[] reqs,
int numRequests)
Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests. |
void |
Geometry.pickBatch(PickRequest[] reqs,
int numRequests)
Check for all intersections against this geometry to see if there is an intersection with the given set of requests. |
boolean |
TriangleStripArray.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
TriangleFanArray.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
TriangleArray.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
Raster.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
QuadStripArray.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
QuadArray.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
IndexedTriangleStripArray.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
IndexedTriangleFanArray.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
IndexedTriangleArray.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
IndexedQuadStripArray.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
IndexedQuadArray.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
ImageRaster.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
Geometry.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
ByteRaster.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
BitmapRaster.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
TriangleStripArray.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
boolean |
TriangleFanArray.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
boolean |
TriangleArray.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
boolean |
Raster.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
boolean |
QuadStripArray.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
boolean |
QuadArray.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
boolean |
IndexedTriangleStripArray.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
boolean |
IndexedTriangleFanArray.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
boolean |
IndexedTriangleArray.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
boolean |
IndexedQuadStripArray.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
boolean |
IndexedQuadArray.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
boolean |
ImageRaster.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
boolean |
Geometry.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
boolean |
ByteRaster.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
boolean |
BitmapRaster.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
void |
SharedNode2D.pickSingle(PickRequest req)
Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests. |
void |
SharedNode.pickSingle(PickRequest req)
Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests. |
void |
Shape3D.pickSingle(PickRequest req)
Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests. |
void |
Raster.pickSingle(PickRequest req)
Check for all intersections against this geometry to see if there is an intersection with the given set of requests. |
void |
Pixmap.pickSingle(PickRequest req)
Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests. |
void |
Group2D.pickSingle(PickRequest req)
Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests. |
void |
Group.pickSingle(PickRequest req)
Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests. |
void |
Geometry.pickSingle(PickRequest req)
Check for all intersections against this geometry to see if there is an intersection with the given set of requests. |
Uses of NotPickableException in org.j3d.aviatrix3d.management |
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Methods in org.j3d.aviatrix3d.management that throw NotPickableException | |
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void |
DebugPickingHandler.pickBatch(PickTarget root,
PickRequest[] req,
int numRequests)
Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests. |
void |
DebugPickingHandler.pickSingle(PickTarget root,
PickRequest req)
Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests. |
Uses of NotPickableException in org.j3d.aviatrix3d.picking |
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Methods in org.j3d.aviatrix3d.picking that throw NotPickableException | |
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void |
PickableObject.pickBatch(PickRequest[] req,
int numRequests)
Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests. |
void |
PickingManager.pickBatch(PickTarget root,
PickRequest[] req,
int numRequests)
Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests. |
boolean |
LeafPickTarget.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
LeafPickTarget.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
void |
PickableObject.pickSingle(PickRequest req)
Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests. |
void |
PickingManager.pickSingle(PickTarget root,
PickRequest req)
Check for all intersections against this geometry and it's children to see if there is an intersection with the given single request. |
Uses of NotPickableException in org.j3d.renderer.aviatrix3d.geom |
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Methods in org.j3d.renderer.aviatrix3d.geom that throw NotPickableException | |
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boolean |
Text2D.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
Text2D.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
Uses of NotPickableException in org.j3d.renderer.aviatrix3d.nodes |
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Methods in org.j3d.renderer.aviatrix3d.nodes that throw NotPickableException | |
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void |
LODGroup.pickBatch(PickRequest[] reqs,
int numRequests)
Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests. |
void |
Billboard.pickBatch(PickRequest[] reqs,
int numRequests)
Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests. |
boolean |
TriangleStripArray.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
TriangleFanArray.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
TriangleArray.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
QuadStripArray.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
QuadArray.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
IndexedTriangleStripArray.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
IndexedTriangleFanArray.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
IndexedTriangleArray.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
IndexedQuadStripArray.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
IndexedQuadArray.pickLineRay(float[] origin,
float[] direction,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. |
boolean |
TriangleStripArray.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
boolean |
TriangleFanArray.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
boolean |
TriangleArray.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
boolean |
QuadStripArray.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
boolean |
QuadArray.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
boolean |
IndexedTriangleStripArray.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
boolean |
IndexedTriangleFanArray.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
boolean |
IndexedTriangleArray.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
boolean |
IndexedQuadStripArray.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
boolean |
IndexedQuadArray.pickLineSegment(float[] start,
float[] end,
boolean findAny,
float[] dataOut,
int dataOutFlags)
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point. |
void |
LODGroup.pickSingle(PickRequest req)
Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests. |
void |
Billboard.pickSingle(PickRequest req)
Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests. |
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Aviatrix3D 2.1.0 |
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PREV NEXT | FRAMES NO FRAMES |