Aviatrix3D
2.1.0

Uses of Interface
org.j3d.aviatrix3d.NodeUpdateHandler

Packages that use NodeUpdateHandler
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.aviatrix3d.management Interfaces and classes that provide the high level management of the integration between the scene graph and rendering pipeline. 
org.j3d.renderer.aviatrix3d.geom.volume Volume rendering extensions to the Aviatrix3D scene graph. 
 

Uses of NodeUpdateHandler in org.j3d.aviatrix3d
 

Fields in org.j3d.aviatrix3d declared as NodeUpdateHandler
protected  NodeUpdateHandler SceneGraphObject.updateHandler
          The scene this node belongs to
 

Methods in org.j3d.aviatrix3d with parameters of type NodeUpdateHandler
protected  void ViewportLayer2D.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void Viewport2D.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void TextureUnit.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void Texture.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void SimpleViewportLayer.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void SimpleViewport.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void SimpleScene.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void SimpleLayer2D.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void SimpleLayer.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void SharedNode2D.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void SharedNode.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void SharedGroup.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void ShapeBackground.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void Shape3D.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void ShaderProgram.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void ShaderObject.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void SceneGraphObject.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void Scene2D.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void Scene.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void RenderPass.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void Pixmap.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void OffscreenTexture2D.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void ObjectSet.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void MultipassViewportLayer.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void MultipassViewport.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void MultipassTextureComponent.setUpdateHandler(NodeUpdateHandler handler)
          Deprecated. Set the scenegraph update handler for this node.
protected  void MultipassScene.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void MRTOffscreenTexture2D.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void Group2D.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void Group.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void GLSLangShader.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void GL14Shader.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void CompositeViewport.setUpdateHandler(NodeUpdateHandler handler)
          Set the viewportgraph update handler for this node.
protected  void CompositeLayer2D.setUpdateHandler(NodeUpdateHandler handler)
          Set the viewportgraph update handler for this node.
protected  void CompositeLayer.setUpdateHandler(NodeUpdateHandler handler)
          Set the viewportgraph update handler for this node.
protected  void BaseGroup.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void AppearanceOverride.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void Appearance.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
 

Uses of NodeUpdateHandler in org.j3d.aviatrix3d.management
 

Classes in org.j3d.aviatrix3d.management that implement NodeUpdateHandler
 class MultiThreadRenderManager
          Implementation of the RenderManager that uses separate threads for each of the pipelines that it is managing, allowing it to run multiple output surfaces simultaneously (eg Powerwall, CAVE etc).
 class SingleThreadRenderManager
          Implementation of the RenderManager that uses a single thread for all of the processing steps.
 

Methods in org.j3d.aviatrix3d.management with parameters of type NodeUpdateHandler
protected  void SingleDisplayCollection.setUpdateHandler(NodeUpdateHandler handler)
          Set the update handler that controls synchronisations of write/read process to the scene graph.
protected abstract  void DisplayCollection.setUpdateHandler(NodeUpdateHandler handler)
          Set the update handler that controls synchronisations of write/read process to the scene graph.
 

Uses of NodeUpdateHandler in org.j3d.renderer.aviatrix3d.geom.volume
 

Methods in org.j3d.renderer.aviatrix3d.geom.volume with parameters of type NodeUpdateHandler
protected  void OctTree.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
 


Aviatrix3D
2.1.0

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