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public interface RenderManager
A marker interface that represents a class capable of managing the complete management pipeline.
A manager is used to handle a system-specific management technique. The goal is to manage the contained pipeline(s) in a way that is most efficient to the hardware provided. Thus, it is expected there will be many different types of managers to suit the many hardware configurations available.
Example implementations of the pipeline manager would be one that handles all the pipelines with simultaneous threads, each pinned to a particular CPU/Graphics pipe that the machine has. Another implementation may hold all the pipelines for sequential evaluation piping the output from one into the input for another (eg for handling dynamic cubic environment maps).
Basic common methods are provided for all implementations to use. It is expected that implementations will add additional technique-specific extension methods to the basic features.
Controlling Rendering Updates
Almost all applications will wish to control the rate at which management occurs. Typically this is just so that the rest of the application and user's system remains interactive (the default setup is to use 100% CPU to run as fast as possible). Alternatively the application may have a very small rate of change, or wish to run in an offscreen-management mode (eg server-based for web-delivery to an end user).
The basic frame rate is controlled by the setMinimumFrameInterval(int)
method. This provides the minimum time, in milliseconds, between sequential
frame managements. If the management of a single frame takes longer than this
time, then the next frame will begin as soon as possible. (Note, we do not
currently provide any mechanism for guaranteeing a specific frame rate,
only a maximum framerate). For example, setting a value of 20 will result
in a maximum of 50 frames per second.
To return the system to an unregulated frame rate, after having set the
value previously, call setMinimumFrameInterval()
method with a
value of 0.
If you wish to render on demand, then set the render manager to disabled
it is disabled by default on construction). Then, whenever you need to
repaint the surface, call the renderOnce()
method.
Method Summary | |
---|---|
void |
addDisplay(DisplayCollection collection)
Add a dislay collection to be managed. |
void |
disableInternalShutdown()
Disable the internal shutdown hook system. |
int |
getMinimumFrameInterval()
Fetch the currently set duty cycle value. |
PickingManager |
getPickingManager()
Get the picking handler instance that is registered with the system. |
boolean |
isEnabled()
Get the current render state of the manager. |
boolean |
isHaltingOnError()
Check to see the current halt on error state. |
void |
removeDisplay(DisplayCollection collection)
Remove an already registered display collection from the manager. |
void |
renderOnce()
Force a single render of all pipelines now. |
void |
requestFullSceneRender()
Request that the manager perform a full scene render pass and update, ignoring any usual optimisations that it may take. |
void |
setApplicationObserver(ApplicationUpdateObserver obs)
Register an observer that can be used to know when the application is safe to update the scene graph. |
void |
setEnabled(boolean state)
Tell render to start or stop management. |
void |
setErrorReporter(org.j3d.util.ErrorReporter reporter)
Register an error reporter with the engine so that any errors generated by the node's internals can be reported in a nice, pretty fashion. |
void |
setHaltOnError(boolean state)
Set whether the manager should automatically halt management if an error or exception is detected during the user callback processing. |
void |
setMinimumFrameInterval(int cycleTime)
Set the minimum duty cycle of the render manager. |
void |
setPickingManager(PickingManager mgr)
Set the picking handler to use. |
void |
shutdown()
Notification to shutdown the internals of the renderer because the application is about to exit. |
Method Detail |
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void setErrorReporter(org.j3d.util.ErrorReporter reporter)
reporter
- The instance to use or nullvoid setHaltOnError(boolean state)
If the value is set to false, then the error is caught, but management continues on regardless.
In both states, the error that is caught is reported through the
currently registered ErrorReporter
instance as an error message.
state
- true to enable halting, false to disableboolean isHaltingOnError()
setHaltOnError(boolean)
void setEnabled(boolean state)
state
- True if to enable managementboolean isEnabled()
void renderOnce() throws java.lang.IllegalStateException
java.lang.IllegalStateException
- The system is currently management and
should be disabled first.void requestFullSceneRender()
This method will work both in automated management and with the
renderOnce()
method.
void setMinimumFrameInterval(int cycleTime)
Setting a value of zero will return the render to an un-regulated state where the code will attempt to render as fast as possible (ie guaranteed 100% CPU usage).
cycleTime
- The minimum time in milliseconds between frames or zeroint getMinimumFrameInterval()
void addDisplay(DisplayCollection collection) throws java.lang.IllegalStateException
collection
- The new collection instance to be added
java.lang.IllegalStateException
- The system is currently management and
should be disabled first.void removeDisplay(DisplayCollection collection) throws java.lang.IllegalStateException
collection
- The collection instance to be removed
java.lang.IllegalStateException
- The system is currently management and
should be disabled first.PickingManager getPickingManager()
void setPickingManager(PickingManager mgr) throws java.lang.IllegalStateException
mgr
- The new pick manager instance to use, or null
java.lang.IllegalStateException
- The system is currently management and
should be disabled first.void setApplicationObserver(ApplicationUpdateObserver obs)
obs
- The observer instance to usevoid disableInternalShutdown()
shutdown()
method is called to
turn off the OpenGL management system. If it does not, there is a good
possibility of a crash of the system.
If the internal shutdown is disabled, then the shutdown callback of the
ApplicationUpdateObserver
will not be called.
void shutdown()
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Aviatrix3D 2.1.0 |
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