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Aviatrix3D 2.1.0 |
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Packages that use RenderPassCullable | |
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org.j3d.aviatrix3d | A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. |
org.j3d.aviatrix3d.pipeline.graphics | Implementations of the various pipeline pieces. |
org.j3d.aviatrix3d.rendering | Interfaces used to describe the scene graph structure to rendering and sorting routines of the pipeline. |
org.j3d.renderer.aviatrix3d.pipeline | Additional non-core implementations of the rendering pipeline functionality. |
Uses of RenderPassCullable in org.j3d.aviatrix3d |
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Classes in org.j3d.aviatrix3d that implement RenderPassCullable | |
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class |
RenderPass
Representation of a single pass in a multipass rendering layer setup. |
class |
SimpleScene
Representation of the top level structure of a piece of scene graph that can form a coherent rendering. |
Methods in org.j3d.aviatrix3d that return RenderPassCullable | |
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RenderPassCullable |
SimpleScene.getCullablePass(int passIndex)
Get the cullable layer child that for the given layer index. |
RenderPassCullable |
MultipassScene.getCullablePass(int passIndex)
Get the cullable layer child that for the given layer index. |
Uses of RenderPassCullable in org.j3d.aviatrix3d.pipeline.graphics |
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Methods in org.j3d.aviatrix3d.pipeline.graphics with parameters of type RenderPassCullable | |
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protected void |
SimpleFrustumCullStage.cullRenderPass(RenderPassCullable pass,
int passNumber,
int subsceneId,
int layerId,
int viewIndex,
int layerIndex)
Update and cull the a single pass from a multipass rendering. |
protected void |
NullCullStage.cullRenderPass(RenderPassCullable pass,
int passNumber,
int subsceneId,
int layerId,
int viewIndex,
int layerIndex)
Update and cull the a single pass from a multipass rendering. |
protected void |
GenericCullStage.cullRenderPass(RenderPassCullable pass,
int passNumber,
int subsceneId,
int layerId,
int viewIndex,
int layerIndex)
Update and cull the a single pass from a multipass rendering. |
protected void |
FrustumCullStage.cullRenderPass(RenderPassCullable pass,
int passNumber,
int subsceneId,
int layerId,
int viewIndex,
int layerIndex)
Update and cull the a single pass from a multipass rendering. |
protected abstract void |
BaseCullStage.cullRenderPass(RenderPassCullable pass,
int passNumber,
int subsceneId,
int layerId,
int viewIndex,
int layerIndex)
Update and cull the a single pass from a multipass rendering. |
protected void |
SimpleFrustumCullStage.cullScene(RenderPassCullable scene,
int subsceneId,
int layerId,
int viewIndex,
int layerIndex)
Update and cull the scenegraph. |
protected void |
NullCullStage.cullScene(RenderPassCullable scene,
int subsceneId,
int layerId,
int viewIndex,
int layerIndex)
Update and cull the scenegraph. |
protected void |
GenericCullStage.cullScene(RenderPassCullable scene,
int subsceneId,
int layerId,
int viewIndex,
int layerIndex)
Update and cull the scenegraph. |
protected void |
FrustumCullStage.cullScene(RenderPassCullable scene,
int subsceneId,
int layerId,
int viewIndex,
int layerIndex)
Update and cull the scenegraph. |
protected abstract void |
BaseCullStage.cullScene(RenderPassCullable scene,
int subsceneId,
int layerId,
int viewIndex,
int layerIndex)
Update and cull the scenegraph. |
protected void |
SimpleFrustumCullStage.cullScene2D(RenderPassCullable scene,
int subsceneId,
int layerId,
int viewIndex,
int layerIndex)
Update and cull a 2D scenegraph. |
protected void |
NullCullStage.cullScene2D(RenderPassCullable scene,
int subsceneId,
int layerId,
int viewIndex,
int layerIndex)
Update and cull a 2D scenegraph. |
protected void |
GenericCullStage.cullScene2D(RenderPassCullable scene,
int subsceneId,
int layerId,
int viewIndex,
int layerIndex)
Update and cull the scenegraph. |
protected void |
FrustumCullStage.cullScene2D(RenderPassCullable scene,
int subsceneId,
int layerId,
int viewIndex,
int layerIndex)
Update and cull the scenegraph. |
protected abstract void |
BaseCullStage.cullScene2D(RenderPassCullable scene,
int subsceneId,
int layerId,
int viewIndex,
int layerIndex)
Update and cull a 2D scenegraph. |
protected void |
BaseCullStage.fillRenderPassEnvData(RenderPassCullable pass,
GraphicsEnvironmentData envData,
BufferDetails bufferData)
Take a simple scene and fill in a GraphicsEnvironmentData instance. |
Uses of RenderPassCullable in org.j3d.aviatrix3d.rendering |
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Methods in org.j3d.aviatrix3d.rendering that return RenderPassCullable | |
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RenderPassCullable |
SceneCullable.getCullablePass(int passIndex)
Get the cullable layer child that for the given layer index. |
Uses of RenderPassCullable in org.j3d.renderer.aviatrix3d.pipeline |
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Methods in org.j3d.renderer.aviatrix3d.pipeline with parameters of type RenderPassCullable | |
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protected void |
DebugFrustumCullStage.cullRenderPass(RenderPassCullable pass,
int passNumber,
int subsceneId,
int layerId,
int viewIndex,
int layerIndex)
Update and cull the a single pass from a multipass rendering. |
protected void |
DebugFrustumCullStage.cullScene(RenderPassCullable scene,
int subsceneId,
int layerId,
int viewIndex,
int layerIndex)
Update and cull the scenegraph. |
protected void |
DebugFrustumCullStage.cullScene2D(RenderPassCullable scene,
int subsceneId,
int layerId,
int viewIndex,
int layerIndex)
Update and cull a 2D scenegraph. |
protected void |
DebugFrustumCullStage.fillRenderPassEnvData(RenderPassCullable pass,
GraphicsEnvironmentData envData,
BufferDetails bufferData)
Take a simple scene and fill in a GraphicsEnvironmentData instance. |
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Aviatrix3D 2.1.0 |
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