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Aviatrix3D 2.1.0 |
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Packages that use NodeUpdateListener | |
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org.j3d.aviatrix3d | A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. |
org.j3d.aviatrix3d.management | Interfaces and classes that provide the high level management of the integration between the scene graph and rendering pipeline. |
org.j3d.renderer.aviatrix3d.geom | High-level simple geometry utility primitives for quickly making a scene graph with. |
org.j3d.renderer.aviatrix3d.geom.hanim | Humanoid skinned-mesh representation for use with the Aviatrix3D scene graph. |
org.j3d.renderer.aviatrix3d.geom.particle | Particle systems implemented using the Aviatrix3D scene graph. |
Uses of NodeUpdateListener in org.j3d.aviatrix3d |
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Methods in org.j3d.aviatrix3d with parameters of type NodeUpdateListener | |
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void |
Raster.boundsChanged(NodeUpdateListener l)
Notify the node that you have updates to the node that might alter its bounds. |
void |
Node.boundsChanged(NodeUpdateListener l)
Notify the node that you have updates to the node that might alter its bounds. |
void |
Geometry.boundsChanged(NodeUpdateListener l)
Notify the node that you have updates to the node that might alter its bounds. |
boolean |
NodeUpdateHandler.boundsChanged(NodeUpdateListener l,
java.lang.Object src,
InternalNodeUpdateListener intL)
Notify the handler that you have updates to the SG that might alter a node's bounds. |
void |
SceneGraphObject.dataChanged(NodeUpdateListener l)
Notify the node that you have updates to the node that will not alter its bounds. |
void |
NodeUpdateHandler.dataChanged(NodeUpdateListener l,
java.lang.Object src)
Notify the handler that you have updates to the SG that will not alter a node's bounds. |
Uses of NodeUpdateListener in org.j3d.aviatrix3d.management |
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Methods in org.j3d.aviatrix3d.management with parameters of type NodeUpdateListener | |
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boolean |
SingleThreadRenderManager.boundsChanged(NodeUpdateListener l,
java.lang.Object src,
InternalNodeUpdateListener intL)
Notify the handler that you have updates to the SG that might alter a node's bounds. |
boolean |
MultiThreadRenderManager.boundsChanged(NodeUpdateListener l,
java.lang.Object src,
InternalNodeUpdateListener intL)
Notify the handler that you have updates to the SG that might alter a node's bounds. |
void |
SingleThreadRenderManager.dataChanged(NodeUpdateListener l,
java.lang.Object src)
Notify the handler that you have updates to the SG that will not alter a node's bounds. |
void |
MultiThreadRenderManager.dataChanged(NodeUpdateListener l,
java.lang.Object src)
Notify the handler that you have updates to the SG that will not alter a node's bounds. |
Uses of NodeUpdateListener in org.j3d.renderer.aviatrix3d.geom |
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Classes in org.j3d.renderer.aviatrix3d.geom that implement NodeUpdateListener | |
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class |
Box
A simple box primitive. |
class |
Cone
A simple cone that uses triangles. |
class |
Cylinder
A simple cylinder that uses triangle strips for rendering. |
class |
Sphere
A simple sphere that uses triangle strips. |
class |
Spring
A simple spring that uses triangle strips. |
class |
Torus
A simple torus that uses triangle strips. |
Uses of NodeUpdateListener in org.j3d.renderer.aviatrix3d.geom.hanim |
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Classes in org.j3d.renderer.aviatrix3d.geom.hanim that implement NodeUpdateListener | |
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class |
AVHumanoid
Common AV3D implementation of the Humanoid object that may be extended for either shader or software implementation additions. |
class |
SoftwareHumanoid
Common AV3D implementation of the Humanoid object that uses software to implement the mesh skinning algorithm. |
Uses of NodeUpdateListener in org.j3d.renderer.aviatrix3d.geom.particle |
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Classes in org.j3d.renderer.aviatrix3d.geom.particle that implement NodeUpdateListener | |
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class |
AVParticleSystem
Base particle system implementation for geometry implemented over Aviatrix3D scene graphs. |
class |
PointParticleSystem
A ParticleSystem implementation that uses points for representing each particle. |
class |
QuadParticleSystem
A ParticleSystem implementation that uses quads for representing each particle. |
class |
TriangleFanParticleSystem
A ParticleSystem implementation that uses triangle fans in the shape of a quad for representing each particle. |
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Aviatrix3D 2.1.0 |
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