Aviatrix3D
2.1.0

Uses of Interface
org.j3d.aviatrix3d.NodeUpdateListener

Packages that use NodeUpdateListener
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.aviatrix3d.management Interfaces and classes that provide the high level management of the integration between the scene graph and rendering pipeline. 
org.j3d.renderer.aviatrix3d.geom High-level simple geometry utility primitives for quickly making a scene graph with. 
org.j3d.renderer.aviatrix3d.geom.hanim Humanoid skinned-mesh representation for use with the Aviatrix3D scene graph. 
org.j3d.renderer.aviatrix3d.geom.particle Particle systems implemented using the Aviatrix3D scene graph. 
 

Uses of NodeUpdateListener in org.j3d.aviatrix3d
 

Methods in org.j3d.aviatrix3d with parameters of type NodeUpdateListener
 void Raster.boundsChanged(NodeUpdateListener l)
          Notify the node that you have updates to the node that might alter its bounds.
 void Node.boundsChanged(NodeUpdateListener l)
          Notify the node that you have updates to the node that might alter its bounds.
 void Geometry.boundsChanged(NodeUpdateListener l)
          Notify the node that you have updates to the node that might alter its bounds.
 boolean NodeUpdateHandler.boundsChanged(NodeUpdateListener l, java.lang.Object src, InternalNodeUpdateListener intL)
          Notify the handler that you have updates to the SG that might alter a node's bounds.
 void SceneGraphObject.dataChanged(NodeUpdateListener l)
          Notify the node that you have updates to the node that will not alter its bounds.
 void NodeUpdateHandler.dataChanged(NodeUpdateListener l, java.lang.Object src)
          Notify the handler that you have updates to the SG that will not alter a node's bounds.
 

Uses of NodeUpdateListener in org.j3d.aviatrix3d.management
 

Methods in org.j3d.aviatrix3d.management with parameters of type NodeUpdateListener
 boolean SingleThreadRenderManager.boundsChanged(NodeUpdateListener l, java.lang.Object src, InternalNodeUpdateListener intL)
          Notify the handler that you have updates to the SG that might alter a node's bounds.
 boolean MultiThreadRenderManager.boundsChanged(NodeUpdateListener l, java.lang.Object src, InternalNodeUpdateListener intL)
          Notify the handler that you have updates to the SG that might alter a node's bounds.
 void SingleThreadRenderManager.dataChanged(NodeUpdateListener l, java.lang.Object src)
          Notify the handler that you have updates to the SG that will not alter a node's bounds.
 void MultiThreadRenderManager.dataChanged(NodeUpdateListener l, java.lang.Object src)
          Notify the handler that you have updates to the SG that will not alter a node's bounds.
 

Uses of NodeUpdateListener in org.j3d.renderer.aviatrix3d.geom
 

Classes in org.j3d.renderer.aviatrix3d.geom that implement NodeUpdateListener
 class Box
          A simple box primitive.
 class Cone
          A simple cone that uses triangles.
 class Cylinder
          A simple cylinder that uses triangle strips for rendering.
 class Sphere
          A simple sphere that uses triangle strips.
 class Spring
          A simple spring that uses triangle strips.
 class Torus
          A simple torus that uses triangle strips.
 

Uses of NodeUpdateListener in org.j3d.renderer.aviatrix3d.geom.hanim
 

Classes in org.j3d.renderer.aviatrix3d.geom.hanim that implement NodeUpdateListener
 class AVHumanoid
          Common AV3D implementation of the Humanoid object that may be extended for either shader or software implementation additions.
 class SoftwareHumanoid
          Common AV3D implementation of the Humanoid object that uses software to implement the mesh skinning algorithm.
 

Uses of NodeUpdateListener in org.j3d.renderer.aviatrix3d.geom.particle
 

Classes in org.j3d.renderer.aviatrix3d.geom.particle that implement NodeUpdateListener
 class AVParticleSystem
          Base particle system implementation for geometry implemented over Aviatrix3D scene graphs.
 class PointParticleSystem
          A ParticleSystem implementation that uses points for representing each particle.
 class QuadParticleSystem
          A ParticleSystem implementation that uses quads for representing each particle.
 class TriangleFanParticleSystem
          A ParticleSystem implementation that uses triangle fans in the shape of a quad for representing each particle.
 


Aviatrix3D
2.1.0

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