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Aviatrix3D 2.1.0 |
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Packages that use NodeComponent | |
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org.j3d.aviatrix3d | A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. |
org.j3d.renderer.aviatrix3d.geom | High-level simple geometry utility primitives for quickly making a scene graph with. |
org.j3d.renderer.aviatrix3d.nodes | Scenegraph nodes that extend Aviatrix with new functionality. |
Uses of NodeComponent in org.j3d.aviatrix3d |
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Subclasses of NodeComponent in org.j3d.aviatrix3d | |
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class |
AlphaAttributes
Describes attributes used for controlling alpha test state during any drawing operations. |
class |
Appearance
Describes the appearance of an object. |
class |
AudioComponent
Common representation of a component that contains source data to be used in audio. |
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BitmapRaster
Raster object that represents a single drawn object using individual bits. |
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BlendAttributes
Describes attributes used for blending any drawing primitives. |
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ByteAudioComponent
A Audio component that uses raw byte data to be interpreted by the format IDs passed in. |
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ByteBufferTextureComponent2D
A Texture component that uses raw byte buffer data to be interpreted by the format IDs passed in. |
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ByteBufferTextureComponent3D
A Texture component that uses raw byte buffer data to be interpreted by the format IDs passed in. |
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ByteRaster
Raster object that represents a coloured image defined by a raw byte array. |
class |
ByteTextureComponent1D
A Texture component that uses raw byte data to be interpreted by the format IDs passed in. |
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ByteTextureComponent2D
A Texture component that uses raw byte data to be interpreted by the format IDs passed in. |
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ByteTextureComponent3D
A texture component that wraps a 3D image described as a collection of bytes. |
class |
DepthAttributes
Describes attributes used when interacting with the depth buffer on a per-object level. |
class |
FragmentShader
Node that handles an ARB fragment shader. |
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Geometry
Geometry is an abstract class that specifies the geometry component information required by a Shape3D node. |
class |
GL14Shader
Shader container object for the shaders usable with OpenGL 1.4 with the separate vertex and fragment shader code. |
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GL14ShaderProgram
Base class representing a single shader program that can be applied to the rendering pipeline. |
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GLSLangShader
Shader handler for shaders written with the OpenGL GLSLang 1.0 shader language. |
class |
ImageRaster
Raster object that represents a coloured image taken from a Java AWT Image object. |
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ImageTextureComponent2D
Wraps a 2D image and turns it into a texture source. |
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ImageTextureComponent3D
A texture component that wraps a 3D image. |
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IndexedVertexGeometry
Base class that defines indexed geometry types. |
class |
LineAttributes
Describes attributes used when rendering a line. |
class |
Material
Describes the material properties of an object. |
class |
MRTOffscreenTexture2D
Describes the texture that is rendered to an offscreen buffer with the ability to have multiple render targets. |
class |
MRTTexture2D
A single render target child of a MRTOffscreenTexture2D node. |
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MultipassTextureComponent
Deprecated. Use OffscreenTexture2D or MRTOffscreenTexture2D |
class |
OffscreenTexture2D
Describes the texture that is rendered to an offscreen buffer, using OpenGL frame buffer objects or pbuffers, depending on system capability. |
class |
PointAttributes
Describes attributes used when rendering a point. |
class |
PolygonAttributes
Describes attributes used when rendering a polygon. |
class |
Raster
Raster is an abstract class that specifies 2D pixel data required by a Pixmap node. |
class |
Shader
Base representation of the functionality common across the various shader types that can be applied to geometry. |
class |
ShaderArguments
Representation of a set of arguments (uniform variables) that can be passed to a shader program. |
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ShaderProgram
Representation of a complete GLSLang shader program. |
class |
StencilAttributes
Describes attributes used when interacting with the stencil buffer. |
class |
TexCoordGeneration
Describes a texture's automatic texture coordinate generation properties per axis. |
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Texture
Describes the basic textured appearance of an object. |
class |
Texture1D
Describes the 1D texture properties of an object. |
class |
Texture2D
Describes the 2D texture that can be applied to an object. |
class |
Texture3D
Describes the 3D (volume) texture properties of an object. |
class |
TextureAttributes
Describes how a texture gets applied to the underlying geometry. |
class |
TextureComponent
Common representation of a component that contains source data to be used in textures. |
class |
TextureComponent1D
A marker interface to ensure a Texture component contains 1D data |
class |
TextureComponent2D
A marker interface to ensure a Texture component contains 2D data |
class |
TextureComponent3D
A marker interface to ensure a Texture component contains 3D data |
class |
TextureCubicEnvironmentMap
A specialist object that renders a cubic environment map from pre-built sources. |
class |
TextureUnit
Describes a texture stage and its associated texture and attributes. |
class |
VertexGeometry
Common representation of all vertex-based geometry. |
class |
VertexShader
Node that handles Vertex shader implementation. |
Uses of NodeComponent in org.j3d.renderer.aviatrix3d.geom |
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Subclasses of NodeComponent in org.j3d.renderer.aviatrix3d.geom | |
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class |
Teapot
A simple teapot that is a low-level geometry primitive. |
class |
Text2D
Flat, ploygonalised 2D text representation. |
Uses of NodeComponent in org.j3d.renderer.aviatrix3d.nodes |
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Subclasses of NodeComponent in org.j3d.renderer.aviatrix3d.nodes | |
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class |
BufferGeometry
Base, unsafe, representation of geometry that uses NIO buffers directly from the user. |
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IndexedBufferGeometry
Base class that defines indexed geometry types. |
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IndexedLineArray
An OpenGL LineArray. |
class |
IndexedLineStripArray
An OpenGL LineStripArray. |
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IndexedQuadArray
An OpenGL QuadArray. |
class |
IndexedQuadStripArray
An OpenGL IndexedQuadStripArray. |
class |
IndexedTriangleArray
An OpenGL Indexed TriangleArray. |
class |
IndexedTriangleFanArray
An OpenGL IndexedTriangleFanArray. |
class |
IndexedTriangleStripArray
An indexed TriangleStrip geometry. |
class |
LineArray
An OpenGL LineArray. |
class |
LineStripArray
An OpenGL LineStripArray. |
class |
PointArray
An OpenGL PointArray. |
class |
QuadArray
An OpenGL QuadArray representation. |
class |
QuadStripArray
An OpenGL QuadStripArray. |
class |
SortedPointArray
An OpenGL PointArray that automatically depth sorts all the points every frame. |
class |
TriangleArray
An OpenGL TriangleArray representation. |
class |
TriangleFanArray
An OpenGL TriangleFanArray. |
class |
TriangleStripArray
An OpenGL TriangleStripArray. |
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Aviatrix3D 2.1.0 |
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