Aviatrix3D
2.1.0

Uses of Class
org.j3d.aviatrix3d.pipeline.graphics.GraphicsCullOutputDetails

Packages that use GraphicsCullOutputDetails
org.j3d.aviatrix3d.pipeline.graphics Implementations of the various pipeline pieces. 
 

Uses of GraphicsCullOutputDetails in org.j3d.aviatrix3d.pipeline.graphics
 

Fields in org.j3d.aviatrix3d.pipeline.graphics declared as GraphicsCullOutputDetails
 GraphicsCullOutputDetails[] SceneRenderBucket.nodes
          List of processed nodes based on the scene they came from
 GraphicsCullOutputDetails[][] MultipassDetails.nodes
          List of processed nodes based on the scene they came from and the rendering pass to be processed.
protected  GraphicsCullOutputDetails[] BaseCullStage.workCullList
          List that is being used to fill values into
 

Methods in org.j3d.aviatrix3d.pipeline.graphics with parameters of type GraphicsCullOutputDetails
protected  int BaseStateSortStage.appendClipPlanes(GraphicsCullOutputDetails node, GraphicsInstructions instr, int offset)
          Append the clip planess onto the existing list.
protected  int BaseStateSortStage.appendLights(GraphicsCullOutputDetails node, GraphicsInstructions instr, int offset)
          Append the lights onto the existing list.
protected  int BaseStateSortStage.appendObject(GraphicsCullOutputDetails node, GraphicsInstructions instr, int offset)
          Append a single object onto the existing list.
 int StateSortComparator.compare(GraphicsCullOutputDetails cd1, GraphicsCullOutputDetails cd2)
          Compares its two arguments for order.
protected  int TransparencyDepthSortStage.sort2DNodes(GraphicsCullOutputDetails[] nodes, int numNodes, GraphicsEnvironmentData data, GraphicsInstructions instr, int instrCount)
          Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance.
protected  int StateSortStage.sort2DNodes(GraphicsCullOutputDetails[] nodes, int numNodes, GraphicsEnvironmentData data, GraphicsInstructions instr, int instrCount)
          Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance.
protected  int StateAndTransparencyDepthSortStage.sort2DNodes(GraphicsCullOutputDetails[] nodes, int numNodes, GraphicsEnvironmentData data, GraphicsInstructions instr, int instrCount)
          Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance.
protected  int SimpleTransparencySortStage.sort2DNodes(GraphicsCullOutputDetails[] nodes, int numNodes, GraphicsEnvironmentData data, GraphicsInstructions instr, int instrCount)
          Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance.
protected  int NullSortStage.sort2DNodes(GraphicsCullOutputDetails[] nodes, int numNodes, GraphicsEnvironmentData data, GraphicsInstructions instr, int instrCount)
          Sort a single set of 2D nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance.
protected abstract  int BaseSortStage.sort2DNodes(GraphicsCullOutputDetails[] nodes, int numNodes, GraphicsEnvironmentData data, GraphicsInstructions instr, int instrCount)
          Sort a single set of 2D nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance.
protected  int TransparencyDepthSortStage.sortNodes(GraphicsCullOutputDetails[] nodes, int numNodes, GraphicsEnvironmentData data, GraphicsInstructions instr, int instrCount)
          Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance.
protected  int StateSortStage.sortNodes(GraphicsCullOutputDetails[] nodes, int numNodes, GraphicsEnvironmentData data, GraphicsInstructions instr, int instrCount)
          Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance.
protected  int StateAndTransparencyDepthSortStage.sortNodes(GraphicsCullOutputDetails[] nodes, int numNodes, GraphicsEnvironmentData data, GraphicsInstructions instr, int instrCount)
          Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance.
protected  int SimpleTransparencySortStage.sortNodes(GraphicsCullOutputDetails[] nodes, int numNodes, GraphicsEnvironmentData data, GraphicsInstructions instr, int instrCount)
          Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance.
protected  int NullSortStage.sortNodes(GraphicsCullOutputDetails[] nodes, int numNodes, GraphicsEnvironmentData data, GraphicsInstructions instr, int instrCount)
          Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance.
protected abstract  int BaseSortStage.sortNodes(GraphicsCullOutputDetails[] nodes, int numNodes, GraphicsEnvironmentData data, GraphicsInstructions instr, int instrCount)
          Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance.
 


Aviatrix3D
2.1.0

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