Aviatrix3D
2.1.0

Uses of Package
org.j3d.aviatrix3d.iutil

Packages that use org.j3d.aviatrix3d.iutil
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.aviatrix3d.iutil Internal utility classes to help the implementation of the main scene graph. 
 

Classes in org.j3d.aviatrix3d.iutil used by org.j3d.aviatrix3d
AudioUpdateListener
          Internal interface used to communicate update notifications for the source data used for audio.
GLStateMap
          A very hacked up HashMap variant that is built to maintain simple boolean state values so that multiple contexts can individually track whether state has changed and needs to be updated.
SubTextureUpdateListener
          Internal interface used to communicate update notifications for the source data used for textures.
TextureUpdateStateManager
          Class that handles all of the update state messaging in a cross between a listener and a traditional HashMap.
 

Classes in org.j3d.aviatrix3d.iutil used by org.j3d.aviatrix3d.iutil
ShaderAttribValue
          Internal data holder class to hold argument values inside the Geometry classes for shader attribute values.
SubTextureUpdateListener
          Internal interface used to communicate update notifications for the source data used for textures.
TextureUpdateData
          Internal data-holder class that holds the specs of the notification about sub-image updates for a texture.
 


Aviatrix3D
2.1.0

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