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Aviatrix3D 2.1.0 |
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java.lang.Objectorg.j3d.aviatrix3d.iutil.ShaderAttribValue
public class ShaderAttribValue
Internal data holder class to hold argument values inside the Geometry classes for shader attribute values.
| Field Summary | |
|---|---|
java.nio.Buffer |
data
The buffer holding the data |
int |
dataType
The type of data for this value. |
boolean |
normalise
Flag for whether the matrix values should be normalised |
int |
size
The number of items in a single value - 1, 2, 3 or 4 |
| Constructor Summary | |
|---|---|
ShaderAttribValue()
Create a new instance of the value. |
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| Method Summary | |
|---|---|
boolean |
equals(java.lang.Object o)
Compare this object for equality to the given object. |
boolean |
equals(ShaderAttribValue sav)
Compares this object with the specified object to check for equivalence. |
| Methods inherited from class java.lang.Object |
|---|
clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public int dataType
public int size
public boolean normalise
public java.nio.Buffer data
| Constructor Detail |
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public ShaderAttribValue()
| Method Detail |
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public boolean equals(java.lang.Object o)
equals in class java.lang.Objecto - The object to be compared
public boolean equals(ShaderAttribValue sav)
sav - The shader value instance to be compared
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Aviatrix3D 2.1.0 |
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