Aviatrix3D
2.1.0

Uses of Class
org.j3d.aviatrix3d.NodeComponent

Packages that use NodeComponent
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.renderer.aviatrix3d.geom High-level simple geometry utility primitives for quickly making a scene graph with. 
org.j3d.renderer.aviatrix3d.nodes Scenegraph nodes that extend Aviatrix with new functionality. 
 

Uses of NodeComponent in org.j3d.aviatrix3d
 

Subclasses of NodeComponent in org.j3d.aviatrix3d
 class AlphaAttributes
          Describes attributes used for controlling alpha test state during any drawing operations.
 class Appearance
          Describes the appearance of an object.
 class AudioComponent
          Common representation of a component that contains source data to be used in audio.
 class BitmapRaster
          Raster object that represents a single drawn object using individual bits.
 class BlendAttributes
          Describes attributes used for blending any drawing primitives.
 class ByteAudioComponent
          A Audio component that uses raw byte data to be interpreted by the format IDs passed in.
 class ByteBufferTextureComponent2D
          A Texture component that uses raw byte buffer data to be interpreted by the format IDs passed in.
 class ByteBufferTextureComponent3D
          A Texture component that uses raw byte buffer data to be interpreted by the format IDs passed in.
 class ByteRaster
          Raster object that represents a coloured image defined by a raw byte array.
 class ByteTextureComponent1D
          A Texture component that uses raw byte data to be interpreted by the format IDs passed in.
 class ByteTextureComponent2D
          A Texture component that uses raw byte data to be interpreted by the format IDs passed in.
 class ByteTextureComponent3D
          A texture component that wraps a 3D image described as a collection of bytes.
 class DepthAttributes
          Describes attributes used when interacting with the depth buffer on a per-object level.
 class FragmentShader
          Node that handles an ARB fragment shader.
 class Geometry
          Geometry is an abstract class that specifies the geometry component information required by a Shape3D node.
 class GL14Shader
          Shader container object for the shaders usable with OpenGL 1.4 with the separate vertex and fragment shader code.
 class GL14ShaderProgram
          Base class representing a single shader program that can be applied to the rendering pipeline.
 class GLSLangShader
          Shader handler for shaders written with the OpenGL GLSLang 1.0 shader language.
 class ImageRaster
          Raster object that represents a coloured image taken from a Java AWT Image object.
 class ImageTextureComponent2D
          Wraps a 2D image and turns it into a texture source.
 class ImageTextureComponent3D
          A texture component that wraps a 3D image.
 class IndexedVertexGeometry
          Base class that defines indexed geometry types.
 class LineAttributes
          Describes attributes used when rendering a line.
 class Material
          Describes the material properties of an object.
 class MRTOffscreenTexture2D
          Describes the texture that is rendered to an offscreen buffer with the ability to have multiple render targets.
 class MRTTexture2D
          A single render target child of a MRTOffscreenTexture2D node.
 class MultipassTextureComponent
          Deprecated. Use OffscreenTexture2D or MRTOffscreenTexture2D
 class OffscreenTexture2D
          Describes the texture that is rendered to an offscreen buffer, using OpenGL frame buffer objects or pbuffers, depending on system capability.
 class PointAttributes
          Describes attributes used when rendering a point.
 class PolygonAttributes
          Describes attributes used when rendering a polygon.
 class Raster
          Raster is an abstract class that specifies 2D pixel data required by a Pixmap node.
 class Shader
          Base representation of the functionality common across the various shader types that can be applied to geometry.
 class ShaderArguments
          Representation of a set of arguments (uniform variables) that can be passed to a shader program.
 class ShaderProgram
          Representation of a complete GLSLang shader program.
 class StencilAttributes
          Describes attributes used when interacting with the stencil buffer.
 class TexCoordGeneration
          Describes a texture's automatic texture coordinate generation properties per axis.
 class Texture
          Describes the basic textured appearance of an object.
 class Texture1D
          Describes the 1D texture properties of an object.
 class Texture2D
          Describes the 2D texture that can be applied to an object.
 class Texture3D
          Describes the 3D (volume) texture properties of an object.
 class TextureAttributes
          Describes how a texture gets applied to the underlying geometry.
 class TextureComponent
          Common representation of a component that contains source data to be used in textures.
 class TextureComponent1D
          A marker interface to ensure a Texture component contains 1D data
 class TextureComponent2D
          A marker interface to ensure a Texture component contains 2D data
 class TextureComponent3D
          A marker interface to ensure a Texture component contains 3D data
 class TextureCubicEnvironmentMap
          A specialist object that renders a cubic environment map from pre-built sources.
 class TextureUnit
          Describes a texture stage and its associated texture and attributes.
 class VertexGeometry
          Common representation of all vertex-based geometry.
 class VertexShader
          Node that handles Vertex shader implementation.
 

Uses of NodeComponent in org.j3d.renderer.aviatrix3d.geom
 

Subclasses of NodeComponent in org.j3d.renderer.aviatrix3d.geom
 class Teapot
          A simple teapot that is a low-level geometry primitive.
 class Text2D
          Flat, ploygonalised 2D text representation.
 

Uses of NodeComponent in org.j3d.renderer.aviatrix3d.nodes
 

Subclasses of NodeComponent in org.j3d.renderer.aviatrix3d.nodes
 class BufferGeometry
          Base, unsafe, representation of geometry that uses NIO buffers directly from the user.
 class IndexedBufferGeometry
          Base class that defines indexed geometry types.
 class IndexedLineArray
          An OpenGL LineArray.
 class IndexedLineStripArray
          An OpenGL LineStripArray.
 class IndexedQuadArray
          An OpenGL QuadArray.
 class IndexedQuadStripArray
          An OpenGL IndexedQuadStripArray.
 class IndexedTriangleArray
          An OpenGL Indexed TriangleArray.
 class IndexedTriangleFanArray
          An OpenGL IndexedTriangleFanArray.
 class IndexedTriangleStripArray
          An indexed TriangleStrip geometry.
 class LineArray
          An OpenGL LineArray.
 class LineStripArray
          An OpenGL LineStripArray.
 class PointArray
          An OpenGL PointArray.
 class QuadArray
          An OpenGL QuadArray representation.
 class QuadStripArray
          An OpenGL QuadStripArray.
 class SortedPointArray
          An OpenGL PointArray that automatically depth sorts all the points every frame.
 class TriangleArray
          An OpenGL TriangleArray representation.
 class TriangleFanArray
          An OpenGL TriangleFanArray.
 class TriangleStripArray
          An OpenGL TriangleStripArray.
 


Aviatrix3D
2.1.0

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