Aviatrix3D
2.1.0

Uses of Interface
org.j3d.aviatrix3d.rendering.ShaderSourceRenderable

Packages that use ShaderSourceRenderable
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.aviatrix3d.management Interfaces and classes that provide the high level management of the integration between the scene graph and rendering pipeline. 
org.j3d.aviatrix3d.pipeline.graphics Implementations of the various pipeline pieces. 
 

Uses of ShaderSourceRenderable in org.j3d.aviatrix3d
 

Classes in org.j3d.aviatrix3d that implement ShaderSourceRenderable
 class ShaderObject
          Representation of a single Shader Object code that will form the final shader program.
 class ShaderProgram
          Representation of a complete GLSLang shader program.
 

Methods in org.j3d.aviatrix3d with parameters of type ShaderSourceRenderable
 void NodeUpdateHandler.shaderRequiresInit(ShaderSourceRenderable shader, boolean updateResponse)
          The shader object passed requires an initialisation be performed.
 void NodeUpdateHandler.shaderRequiresLogInfo(ShaderSourceRenderable shader, boolean updateResponse)
          The shader object passed requires updating the log info.
 

Uses of ShaderSourceRenderable in org.j3d.aviatrix3d.management
 

Fields in org.j3d.aviatrix3d.management declared as ShaderSourceRenderable
protected  ShaderSourceRenderable[] DisplayCollection.shaderInitList
          The shader renderables that need to be initialised
protected  ShaderSourceRenderable[] DisplayCollection.shaderLogList
          The shader renderables that want log information
 

Methods in org.j3d.aviatrix3d.management with parameters of type ShaderSourceRenderable
protected  void DisplayCollection.queueShaderObjects(ShaderSourceRenderable[] initList, int numInit, ShaderSourceRenderable[] logList, int numLog)
          Queue up shader objects that need some pre-processing done.
protected  void DisplayCollection.queueShaderObjects(ShaderSourceRenderable[] initList, int numInit, ShaderSourceRenderable[] logList, int numLog)
          Queue up shader objects that need some pre-processing done.
 void SingleThreadRenderManager.shaderRequiresInit(ShaderSourceRenderable shader, boolean updateResponse)
          The shader object passed requires an initialisation be performed.
 void MultiThreadRenderManager.shaderRequiresInit(ShaderSourceRenderable shader, boolean updateResponse)
          The shader object passed requires an initialisation be performed.
 void SingleThreadRenderManager.shaderRequiresLogInfo(ShaderSourceRenderable shader, boolean updateResponse)
          The shader object passed requires updating the log info.
 void MultiThreadRenderManager.shaderRequiresLogInfo(ShaderSourceRenderable shader, boolean updateResponse)
          The shader object passed requires updating the log info.
 

Uses of ShaderSourceRenderable in org.j3d.aviatrix3d.pipeline.graphics
 

Fields in org.j3d.aviatrix3d.pipeline.graphics declared as ShaderSourceRenderable
 ShaderSourceRenderable[] GraphicsRequestData.shaderInitList
          The change requestors for data changed sets
 ShaderSourceRenderable[] GraphicsRequestData.shaderLogList
          The change requestors for bounds changed sets
 


Aviatrix3D
2.1.0

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