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Aviatrix3D 1.0 | ||||||||||
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java.lang.Objectorg.j3d.aviatrix3d.SceneGraphObject
org.j3d.aviatrix3d.Node
org.j3d.aviatrix3d.Leaf
org.j3d.aviatrix3d.Viewpoint
A viewpoint into the scene.
Viewpoints have their own implicit directional light (a headlight) that is controlled separately to the normal in-scenegraph lights. Lights are scoped by default and thus having the viewpoint also have a light following it around is a pain to deal with, you can select on directly on the viewpoint itself. This light is always pointing down the Z axis in the local coordinate system.
In addition to the headlight, a separate ambient light colour may be provided. Although this is provided, note that whether it has any effect is dependent on whether lighting is enabled on the object being rendered.
| Field Summary |
| Fields inherited from class org.j3d.aviatrix3d.Node |
bounds, implicitBounds, INVALID_BOUNDS, parent |
| Fields inherited from class org.j3d.aviatrix3d.SceneGraphObject |
alive, LISTENER_SET_NOT_LIVE_MESSAGE, updateHandler, WRITE_TIMING_MSG |
| Constructor Summary | |
Viewpoint()
The default constructor where the headlight is implicitly turned off, and the default light type is directional. |
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| Method Summary | |
void |
getGlobalAmbientColor(float[] col)
Retrieve the current colour value from the light. |
boolean |
isDirectionalLight()
Get the current state of the headlight type. |
boolean |
isGlobalAmbientLightEnabled()
Get the current state of the global ambient light usage. |
boolean |
isHeadlightEnabled()
Get the current state of the headlight usage. |
protected void |
markBoundsDirty()
Mark this node as having dirty bounds due to one of it's children having their bounds changed. |
void |
postRender(net.java.games.jogl.GL gl,
net.java.games.jogl.GLU glu)
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void |
render(net.java.games.jogl.GL gl,
net.java.games.jogl.GLU glu)
This method is called to render this node. |
void |
setGlobalAmbientColor(float[] col)
Set the ambient colour to the new value. |
void |
setGlobalAmbientLightEnabled(boolean state)
Turn the global ambient lighting setting on or off. |
void |
setHeadlightEnabled(boolean state)
Turn the local headlight on/off. |
void |
setHeadlightType(boolean state)
Change the style of the headlight between directional and spot types. |
| Methods inherited from class org.j3d.aviatrix3d.Node |
boundsChanged, checkForCyclicParent, getBounds, getParent, recomputeBounds, removeParent, setBounds, setLive, setParent, updateBounds, updateParentBounds |
| Methods inherited from class org.j3d.aviatrix3d.SceneGraphObject |
checkForCyclicChild, dataChanged, getUserData, isLive, setUpdateHandler, setUserData |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public Viewpoint()
| Method Detail |
public void render(net.java.games.jogl.GL gl,
net.java.games.jogl.GLU glu)
gl - The gl context to draw withglu - The utility context to draw with
public void postRender(net.java.games.jogl.GL gl,
net.java.games.jogl.GLU glu)
protected void markBoundsDirty()
markBoundsDirty in class Nodepublic boolean isHeadlightEnabled()
public void setHeadlightEnabled(boolean state)
throws InvalidWriteTimingException
state - true to turn the light on
InvalidWriteTimingException - An attempt was made to write outside
of the NodeUpdateListener callback method
public void setGlobalAmbientLightEnabled(boolean state)
throws InvalidWriteTimingException
state - true to turn the light on
InvalidWriteTimingException - An attempt was made to write outside
of the NodeUpdateListener callback methodpublic boolean isGlobalAmbientLightEnabled()
public void setGlobalAmbientColor(float[] col)
throws java.lang.IllegalArgumentException,
InvalidWriteTimingException
col - The new colour value to use
java.lang.IllegalArgumentException - The colour value is out of range
InvalidWriteTimingException - An attempt was made to write outside
of the NodeUpdateListener callback method
InvalidWriteTimingException - An attempt was made to write outside
of the NodeUpdateListener callback methodpublic void getGlobalAmbientColor(float[] col)
col - An array to copy the colour value intopublic boolean isDirectionalLight()
public void setHeadlightType(boolean state)
throws InvalidWriteTimingException
state - true to turn the light to directional, false for spot
InvalidWriteTimingException - An attempt was made to write outside
of the NodeUpdateListener callback method
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