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Current Stable Release: 1.1 (15 April 2006). This site is devoted to the Aviatrix3D Toolkit. It is a pure retained-mode Java scene graph API over the top of Java OpenGL bindings (JSR 231) and OpenAL Java bindings (for spatialised audio support). It supports lightweight and heavyweight rendering in both AWT and SWT environments. Scene graphs, as high-level code structures need to be optimised for a particular field of graphics. There are quite a number of gaming-oriented scene graphs already available, this toolkit is specifically focussed on the needs of the data visualisation market - starting from a PC and working upwards to rendering clusters, CAVEs, Domes, HMDs etc. For a greater understanding of the differences between the various options in the Java scene graph space, please wander to the comparison pageTo get started, you may want to download the code or go ahead and read a little bit about what it does and the feature list. Also, there are a number of mailing lists to discuss the project or just get information about changes to the codebase. To check on what bugs are currently registered or to add a new bug, please visit the Bugzilla area. Recent AdditionsAfter way too long, we finally put 2.0 Beta 3 out. We've been struggling fixing a couple of really gnarly bugs in the culling code that prevented us wanting to release any further updates until fixed. That's done and there are huge number of bug fixes and other updates to the codebase since the last release. We are now using this in several large scale public production environments, including a soon to be released JWS application, so the cross platform support has been getting a serious working over recently. We have one more bug related to bounds updates that needs to be fixed, and once that is done, the final 2.0 release will be out. We're hoping for Siggraph 2008 as the final release date. The 1.1 release is a large collection of bug fixes over the 1.0 codebase that should make the code much more stable. No new capabilities have been added. Work in Progress
For more detailed list of what is happening, please read over the Development Timeline document. |
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