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Aviatrix3D 2.1.0 |
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public interface AudioRenderPipeline
A marker interface that represents a single complete audio rendering pipeline.
A pipeline represents all of the steps that may be accomplished within a rendering cycle - culling, sorting and drawing. While an end-user may wish to directly call the methods on this interface directly to control their own rendering, it is recommended that a dedicated pipeline manager be used for this task.
If the pipeline does not have a audio device registered, it will still complete all the steps up to that point. If no scene is registered, no functionality is performed - render() will return immediately.
Method Summary | |
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AudioOutputDevice |
getAudioOutputDevice()
Get the currently registered audio device instance. |
void |
setAudioOutputDevice(AudioOutputDevice device)
Register an audio output device that this pipeline will send its output to. |
Methods inherited from interface org.j3d.aviatrix3d.pipeline.RenderPipeline |
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displayOnly, halt, render, setErrorReporter, setRenderableLayers, setRequestData |
Method Detail |
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void setAudioOutputDevice(AudioOutputDevice device)
device
- The device instance to use or replaceAudioOutputDevice getAudioOutputDevice()
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Aviatrix3D 2.1.0 |
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