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Aviatrix3D 2.1.0 |
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java.lang.Object org.j3d.aviatrix3d.output.graphics.BaseRenderingProcessor org.j3d.aviatrix3d.output.graphics.StandardRenderingProcessor
public class StandardRenderingProcessor
Handles the rendering for a single output device - be it on-screen or off.
The code expects that everything is set up before each call of the display() callback. It does not handle any recursive rendering requests as that is assumed to have been sorted out before calling this renderer.
Field Summary |
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Fields inherited from class org.j3d.aviatrix3d.output.graphics.BaseRenderingProcessor |
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addedBuffers, addedProcessors, alphaCutoff, alwaysLocalClear, availableClips, availableLights, childBuffers, clearColor, clipIdMap, currentShaderProgramId, currentViewport, environmentList, errorReporter, eyePoint, initComplete, INVALID_SHADER, lastClipIdx, lastLightIdx, lightIdMap, localContext, numRenderables, operationList, otherDataRequests, ownerDevice, ownerRenderable, parentContext, removedBuffers, renderableList, resetColor, singleThreaded, surfaceMatrix, terminate, updatedBuffers, useTwoPassTransparent |
Constructor Summary | |
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StandardRenderingProcessor(javax.media.opengl.GLContext context,
GraphicsOutputDevice owner)
Construct handler for rendering objects to the main screen. |
Method Summary | |
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void |
display(GraphicsProfilingData profilingData)
Called by the drawable to perform rendering by the client. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public StandardRenderingProcessor(javax.media.opengl.GLContext context, GraphicsOutputDevice owner)
context
- The parent GL context for this processorowner
- The owning device of this processorMethod Detail |
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public void display(GraphicsProfilingData profilingData)
display
in class BaseRenderingProcessor
profilingData
- The timing and load data
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Aviatrix3D 2.1.0 |
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