Aviatrix3D
2.1.0

Uses of Interface
org.j3d.aviatrix3d.TextureSource

Packages that use TextureSource
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
 

Uses of TextureSource in org.j3d.aviatrix3d
 

Subinterfaces of TextureSource in org.j3d.aviatrix3d
 interface MultipassTextureSource
          Deprecated. Use OffscreenTexture2D or MRTOffscreenTexture2D
 interface OffscreenTextureSource
          Deprecated. Use OffscreenTexture2D or MRTOffscreenTexture2D
 interface PBufferTextureSource
          Deprecated. Most of the functionality of this class has moved to the interface OffscreenBufferRenderable.
 

Classes in org.j3d.aviatrix3d that implement TextureSource
 class ByteBufferTextureComponent2D
          A Texture component that uses raw byte buffer data to be interpreted by the format IDs passed in.
 class ByteBufferTextureComponent3D
          A Texture component that uses raw byte buffer data to be interpreted by the format IDs passed in.
 class ByteTextureComponent1D
          A Texture component that uses raw byte data to be interpreted by the format IDs passed in.
 class ByteTextureComponent2D
          A Texture component that uses raw byte data to be interpreted by the format IDs passed in.
 class ByteTextureComponent3D
          A texture component that wraps a 3D image described as a collection of bytes.
 class ImageTextureComponent2D
          Wraps a 2D image and turns it into a texture source.
 class ImageTextureComponent3D
          A texture component that wraps a 3D image.
 class MultipassTextureComponent
          Deprecated. Use OffscreenTexture2D or MRTOffscreenTexture2D
 class TextureComponent
          Common representation of a component that contains source data to be used in textures.
 class TextureComponent1D
          A marker interface to ensure a Texture component contains 1D data
 class TextureComponent2D
          A marker interface to ensure a Texture component contains 2D data
 class TextureComponent3D
          A marker interface to ensure a Texture component contains 3D data
 

Fields in org.j3d.aviatrix3d declared as TextureSource
protected  TextureSource[] Texture.sources
          The sources defined for this texture.
 

Methods in org.j3d.aviatrix3d with parameters of type TextureSource
 void TextureCubicEnvironmentMap.setSources(int mipMapMode, int format, TextureSource[] texSources, int num)
          Set a new collection of sources for this texture to use.
 void Texture3D.setSources(int mipMapMode, int format, TextureSource[] texSources, int num)
          Set a new collection of sources for this texture to use.
 void Texture2D.setSources(int mipMapMode, int format, TextureSource[] texSources, int num)
          Set a new collection of sources for this texture to use.
 void Texture.setSources(int mipMapMode, int format, TextureSource[] texSources, int num)
          Set a new collection of sources for this texture to use.
 void OffscreenTexture2D.setSources(int mipMapMode, int format, TextureSource[] texSources, int num)
          Set the images for this texture, overridden to provide an empty implementation as this is handled by the pBuffer directly.
 void MRTTexture2D.setSources(int mipMapMode, int format, TextureSource[] texSources, int num)
          Set the images for this texture, overridden to provide an empty implementation as this is handled by the FBO directly.
 


Aviatrix3D
2.1.0

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