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Aviatrix3D 1.0 | ||||||||||
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| Packages that use Layer | |
| org.j3d.aviatrix3d | A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. |
| org.j3d.aviatrix3d.pipeline | Implementations of the various pipeline pieces. |
| Uses of Layer in org.j3d.aviatrix3d |
| Methods in org.j3d.aviatrix3d with parameters of type Layer | |
void |
RenderPipelineManager.setLayers(Layer[] layers,
int numLayers)
Set the set of layers for this manager. |
void |
RenderPipelineManager.getLayers(Layer[] layers)
Fetch the current layers that are set. |
void |
RenderPipeline.setRenderableLayers(Layer[] layers,
int numLayers)
Set the set of layers to be used by this pipeline. |
void |
CullStage.cull(Layer[] layers,
int numLayers,
int buffer)
Update and cull the scenegraph defined by a set of layers. |
| Uses of Layer in org.j3d.aviatrix3d.pipeline |
| Methods in org.j3d.aviatrix3d.pipeline with parameters of type Layer | |
void |
SingleThreadRenderManager.setLayers(Layer[] layers,
int numLayers)
Set the set of layers for this manager. |
void |
SingleThreadRenderManager.getLayers(Layer[] layers)
Fetch the current layers that are set. |
void |
SimpleFrustumCullStage.cull(Layer[] layers,
int numLayers,
int buffer)
Update and cull the scenegraph defined by a set of layers. |
void |
NullCullStage.cull(Layer[] layers,
int numLayers,
int buffer)
Update and cull the scenegraph defined by a set of layers. |
void |
NullAudioCullStage.cull(Layer[] layers,
int numLayers,
int buffer)
Update and cull the scenegraph defined by a set of layers. |
void |
MultiThreadRenderManager.setLayers(Layer[] layers,
int numLayers)
Set the set of layers for this manager. |
void |
MultiThreadRenderManager.getLayers(Layer[] layers)
Fetch the current layers that are set. |
void |
GenericCullStage.cull(Layer[] layers,
int numLayers,
int buffer)
Update and cull the scenegraph defined by a set of layers. |
void |
FrustumCullStage.cull(Layer[] layers,
int numLayers,
int buffer)
Update and cull the scenegraph defined by a set of layers. |
void |
DefaultRenderPipeline.setRenderableLayers(Layer[] layers,
int numLayers)
Set the set of layers to be used by this pipeline. |
|
Aviatrix3D 1.0 | ||||||||||
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