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Aviatrix3D 2.1.0 |
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java.lang.Objectorg.j3d.aviatrix3d.SceneGraphObject
org.j3d.aviatrix3d.Node
org.j3d.aviatrix3d.Leaf
org.j3d.aviatrix3d.Light
org.j3d.aviatrix3d.DirectionalLight
public class DirectionalLight
Representation of a directional light source.
A directional light has a direction, but no location. This implementation uses the OpenGL convention of having the light vector pointed in the opposite direction to where you think the light is pointing.
| Field Summary |
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| Fields inherited from class org.j3d.aviatrix3d.Light |
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AMBIENT_TYPE, ambientColor, diffuseColor, DIRECTIONAL_TYPE, effectBounds, enabled, globalOnly, INVALID_ALPHA_PROP, INVALID_BLUE_PROP, INVALID_GREEN_PROP, INVALID_RED_PROP, POINT_TYPE, specularColor, SPOT_TYPE |
| Fields inherited from class org.j3d.aviatrix3d.Node |
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bounds, implicitBounds, INVALID_BOUNDS, parent |
| Fields inherited from class org.j3d.aviatrix3d.SceneGraphObject |
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alive, LISTENER_SET_TIMING_ERR_PROP, updateHandler |
| Fields inherited from interface org.j3d.aviatrix3d.rendering.LeafCullable |
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AUDIO_CULLABLE, CLIP_CULLABLE, FOG_CULLABLE, GEOMETRY_CULLABLE, LIGHT_CULLABLE, OVERRIDE_CULLABLE |
| Constructor Summary | |
|---|---|
DirectionalLight()
Creates a light with the colour set to black. |
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DirectionalLight(float[] col)
Create a light with the given base colour.Colour must be in the range [0, 1] otherwise an exception is generated. |
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DirectionalLight(float[] col,
float[] dir)
Create a light with the given base colour.Colour must be in the range [0, 1] otherwise an exception is generated. |
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| Method Summary | |
|---|---|
int |
compareTo(Light l)
Compares this object with the specified object for order. |
void |
getDirection(float[] dir)
Retrieve the current direction vector from the light. |
protected void |
markBoundsDirty()
Mark this node as having dirty bounds due to one of it's children having their bounds changed. |
void |
postRender(javax.media.opengl.GL gl,
java.lang.Object lightId)
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void |
render(javax.media.opengl.GL gl,
java.lang.Object lightId)
Overloaded form of the render() method to render the light details given the specific Light ID used by OpenGL. |
void |
setDirection(float[] dir)
Set the direction to the new value. |
void |
setDirection(float x,
float y,
float z)
Set the direction to the new value. |
| Methods inherited from class org.j3d.aviatrix3d.Light |
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compareColor3, compareTo, getAmbientColor, getCullableType, getDiffuseColor, getEffectBounds, getRenderable, getSpecularColor, isEnabled, isGlobalOnly, setAmbientColor, setDiffuseColor, setEffectBounds, setEnabled, setGlobalOnly, setSpecularColor |
| Methods inherited from class org.j3d.aviatrix3d.Node |
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boundsChanged, checkForCyclicParent, getBounds, getParent, recomputeBounds, removeParent, requestBoundsUpdate, setBounds, setParent, updateBounds, updateParentBounds |
| Methods inherited from class org.j3d.aviatrix3d.SceneGraphObject |
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checkForCyclicChild, dataChanged, getAppUpdateWriteTimingMessage, getBoundsWriteTimingMessage, getDataWriteTimingMessage, getUserData, isLive, setLive, setUpdateHandler, setUserData |
| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Methods inherited from interface org.j3d.aviatrix3d.rendering.LeafCullable |
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getBounds |
| Methods inherited from interface org.j3d.aviatrix3d.rendering.Renderable |
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equals |
| Constructor Detail |
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public DirectionalLight()
public DirectionalLight(float[] col)
throws java.lang.IllegalArgumentException
col - The new colour value to use
java.lang.IllegalArgumentException
public DirectionalLight(float[] col,
float[] dir)
throws java.lang.IllegalArgumentException
col - The new colour value to usedir - The direction of the light
java.lang.IllegalArgumentException| Method Detail |
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public void render(javax.media.opengl.GL gl,
java.lang.Object lightId)
gl - The GL context to render withlightId - the ID of the light to make GL calls with
public void postRender(javax.media.opengl.GL gl,
java.lang.Object lightId)
protected void markBoundsDirty()
markBoundsDirty in class Node
public void setDirection(float[] dir)
throws InvalidWriteTimingException
dir - The new direction value to use
InvalidWriteTimingException - An attempt was made to write outside
of the NodeUpdateListener data changed callback method
public void setDirection(float x,
float y,
float z)
throws InvalidWriteTimingException
x - The x component of the direction value to usey - The y component of the direction value to usez - The z component of the direction value to use
InvalidWriteTimingException - An attempt was made to write outside
of the NodeUpdateListener data changed callback methodpublic void getDirection(float[] dir)
dir - An array to copy the direction intopublic int compareTo(Light l)
compareTo in class Lightl - The light instance to be compared
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Aviatrix3D 2.1.0 |
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