Aviatrix3D
2.1.0

Uses of Interface
org.j3d.aviatrix3d.rendering.TransparentRenderable

Packages that use TransparentRenderable
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.aviatrix3d.rendering Interfaces used to describe the scene graph structure to rendering and sorting routines of the pipeline. 
 

Uses of TransparentRenderable in org.j3d.aviatrix3d
 

Classes in org.j3d.aviatrix3d that implement TransparentRenderable
 class Material
          Describes the material properties of an object.
 class MRTOffscreenTexture2D
          Describes the texture that is rendered to an offscreen buffer with the ability to have multiple render targets.
 class MRTTexture2D
          A single render target child of a MRTOffscreenTexture2D node.
 class OffscreenTexture2D
          Describes the texture that is rendered to an offscreen buffer, using OpenGL frame buffer objects or pbuffers, depending on system capability.
 class Texture
          Describes the basic textured appearance of an object.
 class Texture1D
          Describes the 1D texture properties of an object.
 class Texture2D
          Describes the 2D texture that can be applied to an object.
 class Texture3D
          Describes the 3D (volume) texture properties of an object.
 class TextureCubicEnvironmentMap
          A specialist object that renders a cubic environment map from pre-built sources.
 class TextureUnit
          Describes a texture stage and its associated texture and attributes.
 

Uses of TransparentRenderable in org.j3d.aviatrix3d.rendering
 

Subinterfaces of TransparentRenderable in org.j3d.aviatrix3d.rendering
 interface TextureRenderable
          Extended version of the ComponentRenderable interface that provides additional handling for textures.
 interface TransparentObjectRenderable
          Convenience marker interface for combining the object and transparent renderable interfaces together to save a heap of casting.
 


Aviatrix3D
2.1.0

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