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Aviatrix3D 2.1.0 |
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java.lang.Objectorg.j3d.aviatrix3d.pipeline.graphics.MultipassRenderBucket
public class MultipassRenderBucket
Data holder that passes the information about what is to be rendered from a
multipass scene within a layer from the output of the GraphicsCullStage
through to the GraphicsSortStage.
| Field Summary | |
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MultipassDetails[] |
generatedTextures
A list of the multipass texture sources found. |
MultipassDetails |
mainScene
The details of the main scene passes to be rendered |
int |
numGeneratedTextures
The number of multipass textures to be rendered for this scene |
OffscreenBufferRenderable[] |
sceneParents
Parent nodes that hold the subscene in the main scene graph. |
| Constructor Summary | |
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MultipassRenderBucket()
Create a default instance of this bucket. |
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| Method Summary |
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| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
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public MultipassDetails mainScene
public OffscreenBufferRenderable[] sceneParents
public MultipassDetails[] generatedTextures
public int numGeneratedTextures
| Constructor Detail |
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public MultipassRenderBucket()
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Aviatrix3D 2.1.0 |
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