Aviatrix3D
2.1.0

Uses of Class
org.j3d.aviatrix3d.ShaderArguments

Packages that use ShaderArguments
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
 

Uses of ShaderArguments in org.j3d.aviatrix3d
 

Methods in org.j3d.aviatrix3d that return ShaderArguments
 ShaderArguments GLSLangShader.getShaderArguments()
          Get the currently set shader arguments instance.
 

Methods in org.j3d.aviatrix3d with parameters of type ShaderArguments
 int ShaderArguments.compareTo(ShaderArguments sh)
          Compares this object with the specified object for order.
 boolean ShaderArguments.equals(ShaderArguments sh)
          Compares this object with the specified object to check for equivalence.
 void GLSLangShader.setShaderArguments(ShaderArguments arg)
          Set the shader arguments to be used on this object.
 


Aviatrix3D
2.1.0

Latest Info from http://aviatrix3d.j3d.org/
Copyright © 2003 - 2009 j3d.org