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Aviatrix3D 2.1.0 |
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| Packages that use ShaderSourceRenderable | |
|---|---|
| org.j3d.aviatrix3d | A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. |
| org.j3d.aviatrix3d.management | Interfaces and classes that provide the high level management of the integration between the scene graph and rendering pipeline. |
| org.j3d.aviatrix3d.pipeline.graphics | Implementations of the various pipeline pieces. |
| Uses of ShaderSourceRenderable in org.j3d.aviatrix3d |
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| Classes in org.j3d.aviatrix3d that implement ShaderSourceRenderable | |
|---|---|
class |
ShaderObject
Representation of a single Shader Object code that will form the final shader program. |
class |
ShaderProgram
Representation of a complete GLSLang shader program. |
| Methods in org.j3d.aviatrix3d with parameters of type ShaderSourceRenderable | |
|---|---|
void |
NodeUpdateHandler.shaderRequiresInit(ShaderSourceRenderable shader,
boolean updateResponse)
The shader object passed requires an initialisation be performed. |
void |
NodeUpdateHandler.shaderRequiresLogInfo(ShaderSourceRenderable shader,
boolean updateResponse)
The shader object passed requires updating the log info. |
| Uses of ShaderSourceRenderable in org.j3d.aviatrix3d.management |
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| Fields in org.j3d.aviatrix3d.management declared as ShaderSourceRenderable | |
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protected ShaderSourceRenderable[] |
DisplayCollection.shaderInitList
The shader renderables that need to be initialised |
protected ShaderSourceRenderable[] |
DisplayCollection.shaderLogList
The shader renderables that want log information |
| Methods in org.j3d.aviatrix3d.management with parameters of type ShaderSourceRenderable | |
|---|---|
protected void |
DisplayCollection.queueShaderObjects(ShaderSourceRenderable[] initList,
int numInit,
ShaderSourceRenderable[] logList,
int numLog)
Queue up shader objects that need some pre-processing done. |
protected void |
DisplayCollection.queueShaderObjects(ShaderSourceRenderable[] initList,
int numInit,
ShaderSourceRenderable[] logList,
int numLog)
Queue up shader objects that need some pre-processing done. |
void |
SingleThreadRenderManager.shaderRequiresInit(ShaderSourceRenderable shader,
boolean updateResponse)
The shader object passed requires an initialisation be performed. |
void |
MultiThreadRenderManager.shaderRequiresInit(ShaderSourceRenderable shader,
boolean updateResponse)
The shader object passed requires an initialisation be performed. |
void |
SingleThreadRenderManager.shaderRequiresLogInfo(ShaderSourceRenderable shader,
boolean updateResponse)
The shader object passed requires updating the log info. |
void |
MultiThreadRenderManager.shaderRequiresLogInfo(ShaderSourceRenderable shader,
boolean updateResponse)
The shader object passed requires updating the log info. |
| Uses of ShaderSourceRenderable in org.j3d.aviatrix3d.pipeline.graphics |
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| Fields in org.j3d.aviatrix3d.pipeline.graphics declared as ShaderSourceRenderable | |
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ShaderSourceRenderable[] |
GraphicsRequestData.shaderInitList
The change requestors for data changed sets |
ShaderSourceRenderable[] |
GraphicsRequestData.shaderLogList
The change requestors for bounds changed sets |
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Aviatrix3D 2.1.0 |
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