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Aviatrix3D 2.1.0 |
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See:
Description
| Interface Summary | |
|---|---|
| RenderManager | A marker interface that represents a class capable of managing the complete management pipeline. |
| Class Summary | |
|---|---|
| DebugPickingHandler | The default internal implementation of the pick handling system. |
| DisplayCollection | A marker interface that represents a class capable of managing a single set of layers and the pipeline(s) needed to render them. |
| MultiThreadRenderManager | Implementation of the RenderManager that uses separate
threads for each of the pipelines that it is managing, allowing it to run
multiple output surfaces simultaneously (eg Powerwall, CAVE etc). |
| SingleDisplayCollection | Display collection that manages just a single set of audio + graphics pipeline and a single output surface. |
| SingleThreadRenderManager | Implementation of the RenderManager that uses a single thread
for all of the processing steps. |
Interfaces and classes that provide the high level management of the integration between the scene graph and rendering pipeline.
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Aviatrix3D 2.1.0 |
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