Aviatrix3D
2.1.0

Uses of Interface
org.j3d.aviatrix3d.rendering.ShaderComponentRenderable

Packages that use ShaderComponentRenderable
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.aviatrix3d.rendering Interfaces used to describe the scene graph structure to rendering and sorting routines of the pipeline. 
 

Uses of ShaderComponentRenderable in org.j3d.aviatrix3d
 

Classes in org.j3d.aviatrix3d that implement ShaderComponentRenderable
 class FragmentShader
          Node that handles an ARB fragment shader.
 class GL14ShaderProgram
          Base class representing a single shader program that can be applied to the rendering pipeline.
 class ShaderProgram
          Representation of a complete GLSLang shader program.
 class VertexShader
          Node that handles Vertex shader implementation.
 

Methods in org.j3d.aviatrix3d that return ShaderComponentRenderable
 ShaderComponentRenderable GLSLangShader.getShaderRenderable(int type)
          Get the component of this shader, if it has one.
 ShaderComponentRenderable GL14Shader.getShaderRenderable(int type)
          Get the component of this shader, if it has one.
 

Uses of ShaderComponentRenderable in org.j3d.aviatrix3d.rendering
 

Methods in org.j3d.aviatrix3d.rendering that return ShaderComponentRenderable
 ShaderComponentRenderable ShaderRenderable.getShaderRenderable(int type)
          Get the component of this shader, if it has one.
 


Aviatrix3D
2.1.0

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