|
Aviatrix3D 2.1.0 |
|||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use ShaderComponentRenderable | |
---|---|
org.j3d.aviatrix3d | A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. |
org.j3d.aviatrix3d.rendering | Interfaces used to describe the scene graph structure to rendering and sorting routines of the pipeline. |
Uses of ShaderComponentRenderable in org.j3d.aviatrix3d |
---|
Classes in org.j3d.aviatrix3d that implement ShaderComponentRenderable | |
---|---|
class |
FragmentShader
Node that handles an ARB fragment shader. |
class |
GL14ShaderProgram
Base class representing a single shader program that can be applied to the rendering pipeline. |
class |
ShaderProgram
Representation of a complete GLSLang shader program. |
class |
VertexShader
Node that handles Vertex shader implementation. |
Methods in org.j3d.aviatrix3d that return ShaderComponentRenderable | |
---|---|
ShaderComponentRenderable |
GLSLangShader.getShaderRenderable(int type)
Get the component of this shader, if it has one. |
ShaderComponentRenderable |
GL14Shader.getShaderRenderable(int type)
Get the component of this shader, if it has one. |
Uses of ShaderComponentRenderable in org.j3d.aviatrix3d.rendering |
---|
Methods in org.j3d.aviatrix3d.rendering that return ShaderComponentRenderable | |
---|---|
ShaderComponentRenderable |
ShaderRenderable.getShaderRenderable(int type)
Get the component of this shader, if it has one. |
|
Aviatrix3D 2.1.0 |
|||||||||
PREV NEXT | FRAMES NO FRAMES |