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Aviatrix3D 2.1.0 |
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| Packages that use org.j3d.aviatrix3d.pipeline.graphics | |
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| org.j3d.aviatrix3d.management | Interfaces and classes that provide the high level management of the integration between the scene graph and rendering pipeline. |
| org.j3d.aviatrix3d.output.graphics | Implementations of graphics output devices types for rendering the OpenGL output. |
| org.j3d.aviatrix3d.pipeline.graphics | Implementations of the various pipeline pieces. |
| org.j3d.renderer.aviatrix3d.device.input.mouse | Generic mouse input device. |
| org.j3d.renderer.aviatrix3d.pipeline | Additional non-core implementations of the rendering pipeline functionality. |
| org.j3d.renderer.aviatrix3d.swt.draw2d | Lightweight output device implementation for SWT's Draw2D framework. |
| Classes in org.j3d.aviatrix3d.pipeline.graphics used by org.j3d.aviatrix3d.management | |
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| GraphicsRenderPipeline
A marker interface that represents a single complete rendering pipeline. |
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| Classes in org.j3d.aviatrix3d.pipeline.graphics used by org.j3d.aviatrix3d.output.graphics | |
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| GraphicsDetails
Class for passing the detailed rendering information through the pipeline. |
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| GraphicsEnvironmentData
Data holder class used to pass the current environment data along the rendering pipeline. |
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| GraphicsInstructions
Class for passing the detailed rendering information for a single surface. |
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| GraphicsOutputDevice
Interface representing the output of a render pipeline that specifically deals with graphical (visual) information. |
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| GraphicsProfilingData
Graphics specific profiling data. |
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| GraphicsRequestData
Data holder for passing graphics-oriented renderable requests through the rendering pipeline. |
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| GraphicsResizeListener
A listener to pass on the low-level window resize events to the external application for further processing. |
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| SurfaceInfoListener
A listener to pass on the graphics card capabilities detected whenever the graphics device setup changes. |
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| Classes in org.j3d.aviatrix3d.pipeline.graphics used by org.j3d.aviatrix3d.pipeline.graphics | |
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| BaseCullStage
Common implementation of many of the capabilities required by any cull stage. |
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| BaseSortStage
Implementation of the common code needed by all sort stage implementations. |
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| BaseStateSortStage
Implementation of common functionality used by sort stage that implement state sorting. |
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| BufferDetails
Class for passing the various rendering buffer renderable representations through the pipeline. |
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| CulledGeometryReceiver
Handles the output of the geometry culling stage that should be passed onto the next stage of the pipeline (sorting or other). |
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| GraphicsCullOutputDetails
Class for passing the detailed graphics rendering information through the pipeline. |
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| GraphicsCullStage
Handles the scenegraph per-frame culling operations. |
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| GraphicsDetails
Class for passing the detailed rendering information through the pipeline. |
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| GraphicsEnvironmentData
Data holder class used to pass the current environment data along the rendering pipeline. |
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| GraphicsInstructions
Class for passing the detailed rendering information for a single surface. |
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| GraphicsOutputDevice
Interface representing the output of a render pipeline that specifically deals with graphical (visual) information. |
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| GraphicsProfilingData
Graphics specific profiling data. |
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| GraphicsRenderPipeline
A marker interface that represents a single complete rendering pipeline. |
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| GraphicsRequestData
Data holder for passing graphics-oriented renderable requests through the rendering pipeline. |
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| GraphicsResizeListener
A listener to pass on the low-level window resize events to the external application for further processing. |
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| GraphicsSortStage
Handles any sort of rendering sort ability. |
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| MultipassDetails
Class for passing the detailed rendering information about a single multipass rendering set through the pipeline. |
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| MultipassRenderBucket
Data holder that passes the information about what is to be rendered from a multipass scene within a layer from the output of the GraphicsCullStage
through to the GraphicsSortStage. |
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| SceneRenderBucket
Data holder that passes the information about what is to be rendered from a single scene within a layer from the output of the GraphicsCullStage
through to the GraphicsSortStage. |
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| SortedGeometryReceiver
Handles the output of the geometry sorter. |
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| StateSortComparator
A comparator that provides the mechanics for state sorting, given configurable priority listing. |
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| SurfaceInfo
Representation of the capabilities of a graphics device's capabilities. |
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| SurfaceInfoListener
A listener to pass on the graphics card capabilities detected whenever the graphics device setup changes. |
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| ViewportCollection
Data holder that passes the information about what is to be rendered from a single layer (with multiple viewports, potentially) from the output of the GraphicsCullStage through to the GraphicsSortStage. |
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| ViewportLayerCollection
Data holder that passes the information about what is to be rendered from a single viewport that has one or more layers. |
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| VisualDetails
Class for passing the detailed rendering information about Renderables that effect the visual output of a specific object. |
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| Classes in org.j3d.aviatrix3d.pipeline.graphics used by org.j3d.renderer.aviatrix3d.device.input.mouse | |
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| GraphicsOutputDevice
Interface representing the output of a render pipeline that specifically deals with graphical (visual) information. |
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| Classes in org.j3d.aviatrix3d.pipeline.graphics used by org.j3d.renderer.aviatrix3d.pipeline | |
|---|---|
| BaseCullStage
Common implementation of many of the capabilities required by any cull stage. |
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| BufferDetails
Class for passing the various rendering buffer renderable representations through the pipeline. |
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| GraphicsCullStage
Handles the scenegraph per-frame culling operations. |
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| GraphicsEnvironmentData
Data holder class used to pass the current environment data along the rendering pipeline. |
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| Classes in org.j3d.aviatrix3d.pipeline.graphics used by org.j3d.renderer.aviatrix3d.swt.draw2d | |
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| GraphicsOutputDevice
Interface representing the output of a render pipeline that specifically deals with graphical (visual) information. |
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| GraphicsProfilingData
Graphics specific profiling data. |
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| GraphicsResizeListener
A listener to pass on the low-level window resize events to the external application for further processing. |
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Aviatrix3D 2.1.0 |
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