Aviatrix3D
2.1.0

Uses of Class
org.j3d.aviatrix3d.Shape3D

Packages that use Shape3D
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.renderer.aviatrix3d.geom High-level simple geometry utility primitives for quickly making a scene graph with. 
 

Uses of Shape3D in org.j3d.aviatrix3d
 

Methods in org.j3d.aviatrix3d that return Shape3D
 Shape3D ShapeBackground.getShape(int idx)
          Get the current the shape and the given index position.
 Shape3D ShapeBackground.removeShape(int idx)
          Remove the shape at the given index position.
 

Methods in org.j3d.aviatrix3d with parameters of type Shape3D
 void ShapeBackground.addShape(Shape3D shape)
          Add a shape to be rendered to the end of the listing.
 int Shape3D.compareTo(Shape3D sh)
          Compares this object with the specified object for order.
 boolean Shape3D.equals(Shape3D sh)
          Compares this object with the specified object to check for equivalence.
 void ShapeBackground.setShape(Shape3D shape, int idx)
          Change the shape at the given index.
 

Uses of Shape3D in org.j3d.renderer.aviatrix3d.geom
 

Subclasses of Shape3D in org.j3d.renderer.aviatrix3d.geom
 class Box
          A simple box primitive.
 class Cone
          A simple cone that uses triangles.
 class Cylinder
          A simple cylinder that uses triangle strips for rendering.
 class Sphere
          A simple sphere that uses triangle strips.
 class Spring
          A simple spring that uses triangle strips.
 class Torus
          A simple torus that uses triangle strips.
 


Aviatrix3D
2.1.0

Latest Info from http://aviatrix3d.j3d.org/
Copyright © 2003 - 2009 j3d.org