Aviatrix3D
2.1.0

Uses of Interface
org.j3d.aviatrix3d.rendering.ShaderRenderable

Packages that use ShaderRenderable
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.aviatrix3d.pipeline.graphics Implementations of the various pipeline pieces. 
org.j3d.aviatrix3d.rendering Interfaces used to describe the scene graph structure to rendering and sorting routines of the pipeline. 
 

Uses of ShaderRenderable in org.j3d.aviatrix3d
 

Classes in org.j3d.aviatrix3d that implement ShaderRenderable
 class GL14Shader
          Shader container object for the shaders usable with OpenGL 1.4 with the separate vertex and fragment shader code.
 class GLSLangShader
          Shader handler for shaders written with the OpenGL GLSLang 1.0 shader language.
 class Shader
          Base representation of the functionality common across the various shader types that can be applied to geometry.
 

Methods in org.j3d.aviatrix3d that return ShaderRenderable
 ShaderRenderable Appearance.getShaderRenderable()
          Fetch the renderable that corresponds to the set programmable shader.
 

Uses of ShaderRenderable in org.j3d.aviatrix3d.pipeline.graphics
 

Fields in org.j3d.aviatrix3d.pipeline.graphics declared as ShaderRenderable
protected  ShaderRenderable BaseStateSortStage.currentShader
          The currently valid GLSlang shader
 

Uses of ShaderRenderable in org.j3d.aviatrix3d.rendering
 

Methods in org.j3d.aviatrix3d.rendering that return ShaderRenderable
 ShaderRenderable AppearanceRenderable.getShaderRenderable()
          Fetch the renderable that corresponds to the set programmable shader.
 


Aviatrix3D
2.1.0

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