Aviatrix3D
2.1.0

Uses of Interface
org.j3d.aviatrix3d.rendering.RenderPassCullable

Packages that use RenderPassCullable
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.aviatrix3d.pipeline.graphics Implementations of the various pipeline pieces. 
org.j3d.aviatrix3d.rendering Interfaces used to describe the scene graph structure to rendering and sorting routines of the pipeline. 
org.j3d.renderer.aviatrix3d.pipeline Additional non-core implementations of the rendering pipeline functionality. 
 

Uses of RenderPassCullable in org.j3d.aviatrix3d
 

Classes in org.j3d.aviatrix3d that implement RenderPassCullable
 class RenderPass
          Representation of a single pass in a multipass rendering layer setup.
 class SimpleScene
          Representation of the top level structure of a piece of scene graph that can form a coherent rendering.
 

Methods in org.j3d.aviatrix3d that return RenderPassCullable
 RenderPassCullable SimpleScene.getCullablePass(int passIndex)
          Get the cullable layer child that for the given layer index.
 RenderPassCullable MultipassScene.getCullablePass(int passIndex)
          Get the cullable layer child that for the given layer index.
 

Uses of RenderPassCullable in org.j3d.aviatrix3d.pipeline.graphics
 

Methods in org.j3d.aviatrix3d.pipeline.graphics with parameters of type RenderPassCullable
protected  void SimpleFrustumCullStage.cullRenderPass(RenderPassCullable pass, int passNumber, int subsceneId, int layerId, int viewIndex, int layerIndex)
          Update and cull the a single pass from a multipass rendering.
protected  void NullCullStage.cullRenderPass(RenderPassCullable pass, int passNumber, int subsceneId, int layerId, int viewIndex, int layerIndex)
          Update and cull the a single pass from a multipass rendering.
protected  void GenericCullStage.cullRenderPass(RenderPassCullable pass, int passNumber, int subsceneId, int layerId, int viewIndex, int layerIndex)
          Update and cull the a single pass from a multipass rendering.
protected  void FrustumCullStage.cullRenderPass(RenderPassCullable pass, int passNumber, int subsceneId, int layerId, int viewIndex, int layerIndex)
          Update and cull the a single pass from a multipass rendering.
protected abstract  void BaseCullStage.cullRenderPass(RenderPassCullable pass, int passNumber, int subsceneId, int layerId, int viewIndex, int layerIndex)
          Update and cull the a single pass from a multipass rendering.
protected  void SimpleFrustumCullStage.cullScene(RenderPassCullable scene, int subsceneId, int layerId, int viewIndex, int layerIndex)
          Update and cull the scenegraph.
protected  void NullCullStage.cullScene(RenderPassCullable scene, int subsceneId, int layerId, int viewIndex, int layerIndex)
          Update and cull the scenegraph.
protected  void GenericCullStage.cullScene(RenderPassCullable scene, int subsceneId, int layerId, int viewIndex, int layerIndex)
          Update and cull the scenegraph.
protected  void FrustumCullStage.cullScene(RenderPassCullable scene, int subsceneId, int layerId, int viewIndex, int layerIndex)
          Update and cull the scenegraph.
protected abstract  void BaseCullStage.cullScene(RenderPassCullable scene, int subsceneId, int layerId, int viewIndex, int layerIndex)
          Update and cull the scenegraph.
protected  void SimpleFrustumCullStage.cullScene2D(RenderPassCullable scene, int subsceneId, int layerId, int viewIndex, int layerIndex)
          Update and cull a 2D scenegraph.
protected  void NullCullStage.cullScene2D(RenderPassCullable scene, int subsceneId, int layerId, int viewIndex, int layerIndex)
          Update and cull a 2D scenegraph.
protected  void GenericCullStage.cullScene2D(RenderPassCullable scene, int subsceneId, int layerId, int viewIndex, int layerIndex)
          Update and cull the scenegraph.
protected  void FrustumCullStage.cullScene2D(RenderPassCullable scene, int subsceneId, int layerId, int viewIndex, int layerIndex)
          Update and cull the scenegraph.
protected abstract  void BaseCullStage.cullScene2D(RenderPassCullable scene, int subsceneId, int layerId, int viewIndex, int layerIndex)
          Update and cull a 2D scenegraph.
protected  void BaseCullStage.fillRenderPassEnvData(RenderPassCullable pass, GraphicsEnvironmentData envData, BufferDetails bufferData)
          Take a simple scene and fill in a GraphicsEnvironmentData instance.
 

Uses of RenderPassCullable in org.j3d.aviatrix3d.rendering
 

Methods in org.j3d.aviatrix3d.rendering that return RenderPassCullable
 RenderPassCullable SceneCullable.getCullablePass(int passIndex)
          Get the cullable layer child that for the given layer index.
 

Uses of RenderPassCullable in org.j3d.renderer.aviatrix3d.pipeline
 

Methods in org.j3d.renderer.aviatrix3d.pipeline with parameters of type RenderPassCullable
protected  void DebugFrustumCullStage.cullRenderPass(RenderPassCullable pass, int passNumber, int subsceneId, int layerId, int viewIndex, int layerIndex)
          Update and cull the a single pass from a multipass rendering.
protected  void DebugFrustumCullStage.cullScene(RenderPassCullable scene, int subsceneId, int layerId, int viewIndex, int layerIndex)
          Update and cull the scenegraph.
protected  void DebugFrustumCullStage.cullScene2D(RenderPassCullable scene, int subsceneId, int layerId, int viewIndex, int layerIndex)
          Update and cull a 2D scenegraph.
protected  void DebugFrustumCullStage.fillRenderPassEnvData(RenderPassCullable pass, GraphicsEnvironmentData envData, BufferDetails bufferData)
          Take a simple scene and fill in a GraphicsEnvironmentData instance.
 


Aviatrix3D
2.1.0

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