Uses of Interface

Packages that use EffectRenderable
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.aviatrix3d.pipeline.graphics Implementations of the various pipeline pieces. 

Uses of EffectRenderable in org.j3d.aviatrix3d

Classes in org.j3d.aviatrix3d that implement EffectRenderable
 class AmbientLight
          Representation of a purely ambient light source with no other abilities.
 class ClipPlane
          Representation of a single clip plane that can be used to clip a model in addition to the normal view volume clipping.
 class DirectionalLight
          Representation of a directional light source.
 class Fog
          Describes a fog rendering effect.
 class Light
          Base representation of a light source that corresponds to the base set of capabilities that all lights in OpenGL have.
 class PointLight
          Representation of a point light source.
 class SpotLight
          Representation of a spot light source.

Uses of EffectRenderable in org.j3d.aviatrix3d.pipeline.graphics

Fields in org.j3d.aviatrix3d.pipeline.graphics declared as EffectRenderable
protected  EffectRenderable[] BaseCullStage.clipList
          The list of clip plane nodes currently valid while traversing.
protected  EffectRenderable[] BaseCullStage.fogStack
          A stack used to control the depth of the fog nodes down the tree
protected  EffectRenderable[] BaseCullStage.lightList
          The list of lights nodes currently valid while traversing.
 EffectRenderable GraphicsCullOutputDetails.localFog
          If a locally declared fog is set, use it


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