Aviatrix3D
2.1.0

Uses of Class
org.j3d.aviatrix3d.ShaderObject

Packages that use ShaderObject
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
 

Uses of ShaderObject in org.j3d.aviatrix3d
 

Methods in org.j3d.aviatrix3d with parameters of type ShaderObject
 void ShaderProgram.addShaderObject(ShaderObject obj)
          Add a shader object to this program.
 int ShaderObject.compareTo(ShaderObject so)
          Compares this object with the specified object for order.
 boolean ShaderObject.equals(ShaderObject so)
          Compares this object with the specified object to check for equivalence.
 void ShaderProgram.getShaderObjects(ShaderObject[] objects)
          Get the current shader objects.
 void ShaderProgram.removeShaderObject(ShaderObject obj)
          Remove the shader object from this program.
 


Aviatrix3D
2.1.0

Latest Info from http://aviatrix3d.j3d.org/
Copyright © 2003 - 2009 j3d.org